The Cabin of Doom
14 Unity (Evening), 6107 RTR (6 March 2005) The group discusses their plans for escape, and Lilith and Ravenia decide to come along to find the Light of Nala.
(Alptraum) (Arkold) (The Light of Nala) (Sylvania) (Tulani)
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After deciding not to approach the occupied town (which one of Lilith's maps names 'Gormless'), the group prepares to leave the castle. After explaining their quest to Lilith and Ravenia, the two women decide to come along; Lilith because she feels it is her duty to report on things to the Countess Draco, and Ravenia because she feels the need for a goal.

Alptraum successfully implants the spirit of the Earth Mage into Ravenia, who is then able to trigger the magical trap and close the tunnel. Then they all head through the underground tunnels to come out in Lake Gorm. They encounter the peculiar talking flora and fauna of the Disenchanted Forest, and Lilith manages to get directions to a safe place to spend the night: The Cabin of Doom.

The cabin turns out to be quite nice, and owned by the widow of the wizard who cast the spell on the woods. She's also made of wood, and is bitter about her husband dying on her without seeing to her fate.

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GMed by BoingDragon

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