It's Not Easy Being Green
Midsummer 3, 6107 RTR (Nov 20, 2007) Alptraum seeks out a secluded place to turn himself into a Bargorphat. A crowd soon gathers, naturally.
(The Right Hand of Shadow) (Alptraum) (Mort) (The Light of Nala) (Necropolis) (Sylvania) (Tulani)
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Alptraum finds an old spire of the castle that hasn't seen use in a long while, where he psychs himself up to attempt a color-shift of his fur – to green. He's talking to himself when Mort appears, having been roosting outside of window while waiting for an appointment in town.

Soon enough, Tulani flies in as well, and has to be filled in on the test with the iron pin.

Mort is intrigued and disturbed when Alptraum uses the Shadow, having been raised to fear and respect it as a potent force (or monster). Alptraum does succeed in turning himself green, although at the cost of draining the gauntlet of energy.

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GMed by Jared

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