Finding Passage to Behemoth
10 Unity, 6106 RTR (20 May 2002) Envoy evades unwanted company while trying to arrange passage to the world of Behemoth.
(Envoy) (Himaat) (Spheres of Magic)
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Envoy visits the Mages' Guild Hall of Gateway Town, while still in disguise as a Nohbakim. She verifies that the Guild is watching for her, and that Witch-Hunter Ra Shrikendune is particularly diligent about capturing her. While she's at the Guild Hall, Shrikendune arrives, and Envoy slips out a side exit. She ventures into a maze of tents and shacks of traders, and heads toward a couple of Khattas who are loudly arguing about a change in plans that will take them to Behemoth. Envoy works out an arrangement with them to head to Behemoth as part of the caravan.

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GMed by Greywolf

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