Dragons Always Have An Escape Route
14 Unity (Morning), 6107 RTR (28 December 2004) Alptraum goes into the world of the spirit knife to ask for advice.
(Alptraum) (Dream Realms) (The Light of Nala) (Sylvania)
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Alptraum uses a drop of his own blood on the spirit knife, and finds himself in the strange world within Vorgulremik's soul. He encounters a tree-woman named Fern who takes him through a sea of creatures working at desks until they reach Kaira.

After hearing about the situation in the real world, the dragon is able to call up a 'map' of the castle from Vorgulremik's memory, and points out where food has been hidden as well as the location of a secret underground passage out of the castle. A magical trap is also located, which can seal off the main tunnel to the lair if someone can trigger it with a bit of Earth Magic.

The Earth Mage Vorgulremik consumed in order to work the spell is located and Alptraum is able to meet with him. Mage Grunge, a Skreek, is willing to help, especially if Alptraum can get him into one of the higher class afterlives he's heard about.

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GMed by BoingDragon

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