Descent into the Well of Souls
Unity Day, 6107 RTR (14 April 2006) The doorway opens, and the group travels through the Well of Souls to finally reach the Light of Nala.
(Alptraum) (Arkold) (The Light of Nala) (Necropolis) (Sylvania) (Tulani)
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At midnight, the map wakes up, and Dunkelstein explains how to open the doorway, while staying cryptic about everything else, since Alptraum keeps asking him questions. Because the destination counts as a Temple to Nala, Phlagaea and Lilith hold back, rather than risk their allegiences with Gorphat and Barada.

Once they reach the bottom of a mile-long stairway, the group enters the Well of Souls proper and are exposed to the Light, which causes Dunkelstein to regain his human form and even lets Kaira appear as a shoulder-dragon for Alptraum. It also causes the rock walls of the chamber to produce animated stone gargoyles.

The guardians leave them alone though, so long as they keep close to Dunkelstein. On the way down a long spiraling ramp, the come across the coffins of necromancers and learn of their gruesome fate before finally reaching the bottom.

They approach the Light cautiously, marvelling at it – until Mave tries to claim in the name of Inala.

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GMed by BoingDragon

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