1.0 Guard
The Guard is devoted to the defense of Rephidim and to the Temple. It is primarily
concerned with the defense of Rephidim from outside attack, the apprehension of
criminals, and protecting members of the Temple. However, the Temple's military
falls under the jurisdiction of the Guard as well, though Guard forces may at
times be placed under the authority of an Inquisitor, or under the Knights Templar.
Due to ability or tradition (most likely the latter), most Guardsmen are of
City Jupani stock, though the fliers are necessarily composed mainly of Eeee and
Vartans. Officers, especially those in command of air ships in the Temple's fleet,
tend to be of poodle Gallee stock.
1.1 Temple Guard
Temple Guards typically wear red chitin armor and robes of white, the robes covering
most of their armor save for the shoulder pauldrons, and bearing the emblem of
the Star and Anchor. Schemes deviating from this indicate a "special forces"
status, or else special assignment as the personal guards of a Temple official.
At times, they are also assigned to duties beyond Rephidim -- as guards for
dignitaries traveling abroad, or for expeditions into First Ones sites.
Temple Guards typically have Novice to Average fighting ability.
1.2 City Watch
Guards are not found only in the Temple, but are assigned the duty to
patrol Rephidim City ... and, to a limited extent, the areas beyond it, such as
the Bazaar. They generally are not found in Darkside except in special
circumstances, due to the anarchy that reigns there, and a tendency of many
Darksiders to try to kill the City Watch on general principle (and for the one
gold shekel bounty on the head of any City Watch member that can be killed within
the borders of Darkside).
A City Watch patrol typically consists of two to
four City Jupani, optionally accompanied by a Zelak purchased from the Hives. They
are armed with chitin blades, and wear chitin armor. In game terms, the average
member of the City watch has Novice to Average fighting ability -- more likely the
latter if patrolling higher risk areas. They wear the same red-and-white
uniform as that of Temple Guards, and it is not unusual for Guards to be swapped
between City Watch and Temple Guard duty as deemed necessary.
1.3 Elite Guard
The Elite Guard are assigned the task to protect members of the Bridge (including
the Captain-Astromancer), and to
protect especially sensitive areas. They are rarely seen outside of the Temple,
save for the Honor Guard on the Temple steps. They typically wear a variation on
the uniform of the Temple Guard, with colors of black and silver instead of red
and white. At times, however, they will wear full suits of chitin armor. They
are armed with swords and either flintlocks or shields. Officers may carry a
flintlock pistol as well.
The Elite Guardsmen are recruited from the ranks of the Temple Guard, though at
times they may come from the Knights Templar. (On occasion, there is a candidate
to become a Lancer who isn't quite ready to give up his identity, and is given the
option to transfer to the Guard instead.) Elite Guardsmen are Good fighters or
better.
From time to time, Elite Guardsmen are rotated out into Temple Guard roles
abroad, to make sure that they don't lose their "edge". In this case, Elite
Guardsmen are usually given command of a group of Temple Guards.
1.4 Temple Rangers
Temple Rangers are assigned the duty of protecting the Rephidim countryside.
They are expected to be not only warriors and policemen, but their role makes
them caretakers and public-relations representatives as well. They tend to
patrol the wilderness areas around the estates of the nobility in the Noble
Quarter, though they're also charged with patrolling the places on the island
of Rephidim but far beyond the city. Rephidim is large enough that this is
a nearly impossible task, but the Temple Rangers are often the first on the
scene when there is a forest fire or airship crash in the wild, and they're
typically deployed on the occasion when there's a lost cub in the woods.
Temple Rangers tend to work alone, only sometimes in pairs, and this can be
a fairly high-risk job at times. (That is not to say that they are above
corruption -- It is not unheard-of for some Temple official to see to it that
the son of a wealthy family is given a safe little patrol in the woods where
there's minimal chance of any action.) There is always the chance of
encountering a Darksider, and many Darksiders have a tendency to attack lone
Guards or Rangers on general principle (and in the hopes of collecting an illegal
bounty).
The official uniform of a Temple Ranger is a variation on the armor and robes of
the Temple Guard, but in colors of dark brown and forest green. However, given
the requirements of the job, Temple Rangers may wear hardened leather instead
of chitin.
The average Temple Ranger has at least Average fighting skill, at least Average
Woodsman skill, and at least Novice Riding (being given the option to
use a mount to cover a wider range). Temple Rangers are usually City Jupani,
or of some other species with natural tracking abilities.
2.0 Inquisition
The Inquisition concerns itself with matters of intelligence and investigation,
though the exact boundaries of its jurisdiction have become vague at times --
partially due to corruption within the Temple, and a tendency of more powerful
officers to push their authority into other areas.
Inquisitors may investigate crimes against the Temple, but have enough leeway
that they may sometimes deal out punishment as well -- The average Rephidimite
has very little in the way of true "rights", after all. The judicial system is
most often used for members of the nobility, or other high-profile citizens.
Common criminals may expect a stay in the "Hospitality Suites" only if there's any
hope of gaining some sort of information from them. Otherwise, they may simply be
quietly dispatched, depending upon the severity of the crime.
Inquisitors also at times investigate relics and ruins, since the Technopriesthood
is typically too busy to deal with such matters, and they may even sometimes be
asked to act in a diplomatic capacity. The Inquisition can be, at times, a
"catch-all" department.
2.1 Arch-Inquisitor Supreme
The head of the Inquisition is the Arch-Inquisitor Supreme. He is in direct
communication with the Inquisition's representative on the Bridge, and with the
other heads of the Security departments. Previously, the Arch-Inquisitors
Majores were directly under the Arch-Inquisitor Supreme, but with a recent
restructuring of the department, the Arch-Inquisitors are now the next step
down.
2.2 Arch-Inquisitors Majores
The title of "Arch-Inquisitor Majoris" is now largely retired, due to a
restructuring of the Inquisition. Previously, the Arch-Inquisitors Majores were
below the Arch-Inquisitor Supreme, and had multiple Arch-Inquisitors serving
underneath them. Each Arch-Inquisitor Majoris would have a different two-color
scheme to his robes, and his underlings would have uniforms of similar design.
Now, the title of "Arch-Inquisitor Majoris" only exists as an honorary, occasionally
used to refer to certain long-lived members of the Inquisition who held that
position before. More often, they are simply referred to as "Arch-Inquisitors".
Some sub-sets of the Inquisition still follow the old tradition of having uniforms
of colors that identify what Arch-Inquisitor they serve under, but this has by
and large gone by the wayside.
2.3 Arch-Inquisitors
The Arch-Inquisitors once served under the Arch-Inquisitors Majores, but this
now represents a tier reporting directly to the Arch-Inquisitor Supreme.
Each Arch-Inquisitor has several Inquisitors and Investigators under his
direct authority, and usually has one or two personal guards. One of the
Arch-Inquisitors serves as a liaison with the Knights Templar -- a duty that
officially would fall to the Arch-Inquisitor Supreme, but which has been
traditionally delegated to one of his underlings.
2.4 Inquisitors
Inquisitors are the backbone of the Inquisition. The job carries a wide
range of duties; some Inquisitors focus on a particular subset of those
duties, while others are more versatile. They investigate serious crimes, handle
the questioning of criminals, process Exiles, and investigate
problems with internal affairs of the Temple. They may be
dispatched on occasion to study sites of First Ones relics. Inquisitors
hold a certain degree of authority, and can call for the assistance of
Guards to help them perform their duties. Most Inquisitors have a secretary
or personal assistant, but only the most important have permanently assigned
personal guards. Inquisitors generally have little involvement with
administrative duties -- unlike the Arch-Inquisitors.
Inquisitors sometimes wear uniforms rather than robes, having a much more
active role than their superiors.
3.0 Knights Templar
Please note: The information presented here on the Knights Templar reflects the
way the Order was before recent events that resulted in its separation from the
Temple, and replacement with a new set of Knightly Orders. It is still listed here
only for the sake of history.
The Knights Templar, also known as the Order of the Bounded Star and Anchor,
have their base of operations at Golgotha, a headquarters built into the base of
the mountain at the center of the sky island of Rephidim, outside city limits.
Sometimes it is considered another "branch" of the Temple, since it is almost
an autonomous organization. Still, it draws most of its members from the
Temple Guard, and some of the Squires trained under the Order may go on to
serve as officers in the Guard, or in other Temple positions.
The Knights Templar have Sanctuaries that serve as outposts on the surface of
Sinai in many locations, where the Temple has varying degrees of presence --
often monasteries, or set at holy places. In times of war, the Knights Templar
band together to join Rephidim's fighting forces.
The term "Knight" is a misnomer (perhaps just a bad translation), as while they
may own land privately, there is no ownership of land tied to their position --
save for their assignment to guard Sanctuaries associated with their Lances.
3.1 Champions
The Knights Templar are divided into Lances, usually segregated by species
and gender. Most Lances are headed by a Champion, who is identified wholly by
the identity of his or her station, rather than by personal name. The Champion
is associated with a different Aspect, which is also exemplified by the Lance
that the Champion leads. Due to attrition in the ranks, and the time and
difficulty in forming new Lances, there may be a Champion without a Lance, or a
Lance without a Champion.
Champions are always proficient fighters, of at least Expert skill, trained in
the use of at least one melee weapon, at least one ranged weapon, in the use of
the lance, and in beast-riding. They wear antique armor, and their weapons typically
have a long history.
Although some Champions may already have families, when they take this position,
they are expected to take a vow of chastity. Historically, this is believed to be
tied to problems with "hereditary" claims to succession in the ranks of the
Lancers. Many of them take vows of silence. This is because a Lancer is expected
to put his personal identity aside upon taking such a position, although a Lancer
may from time to time be assigned to a new Lance and a new name. A Champion,
however -- barring disgrace or retirement -- is expected to be a Champion for life
and the warrior foreswears his previous life, instead taking on the identity of
this Champion: The Champion of Roses, the Champion of Ashes, the Champion of
Amber, and so forth. While the armor and mask may hide the warrior's identity,
and establish it anew as that particular Champion, to speak is to perhaps betray
one's prior identity ... or perhaps to risk saying things that would dishonor the
tradition of that Champion. Therefore, many choose to keep silent.
3.2 Lancers
The Lancers comprise the bulk of the Knights Templar, assigned to different teams
known as Lances. Traditionally, these consist of four warriors serving under
a Champion. In reality, however, Lances vary in size, since the requirements for
admission are strict, the time for training is long, and traditions further
restrict the ability to assign replacements. Some may be smaller due to losses,
while others may be significantly larger, as new Knights Templar may be assigned
to a "holding" Lance until enough warriors of similar ability can be assigned
together to form a new Lance.
The Black Lance, headed by the Champion of Ashes, is an example of one of these
"holding" Lances, comprised of Jupani warriors. It is the largest Lance,
although there is a "core" of four warriors at any given time who most often
accompany the Champion on special missions.
4.0 Temple Scouts
This is the newest department in the Security
Division, comprised of very young members who are essentially being trained
and tested to eventually take up positions in the Temple when they are old
enough and deemed capable. The Temple Scouts provide a means for citizens
to see to it that their children are educated, if they are not wealthy enough
to get into the College of Natural Sciences or to hire private tutors, or if
their children do not have the aptitude to gain the attention of the Collegia
Esoterica. The selection process can be fairly ruthless, however, and some
parents are not willing to submit their children to the Temple Scout program,
for fear of the indoctrination their children will go through, and the fear
that their children might actually be used as spies on family activities.
Back to Politics: Section 7.1.2