Politics: Gallis
Politics: Gallis

  • 1.0 Overview
  • 2.0 Major Locations
  • 2.1 Fauxpas
  • 2.1.1 Purebred Quarter
  • 2.1.1.1 Museum of the Arts
  • 2.1.2 Peacock Quarter
  • 2.1.3 Public Quarter
  • 2.1.4 Mongrel Quarter
  • 2.2 Fleaufille
  • 2.2.1 Revolution Park
  • 2.3 Pilgrims' Hospice
  • 3.0 Major Species
  • 3.1 Gallee
  • 3.2 Gallah
  • 3.3 Kujaku
  • 4.0 Major Languages
  • 5.0 Religion
  • 6.0 Technology
  • 7.0 International Relations
  • 7.1 Ashdod
  • 7.2 Chronotopia
  • 7.3 Khattan Emirate
  • 7.4 Nagai Empire
  • 7.5 Rephidim
  • 7.6 Sylvania
  • 8.0 Government, Military and Law
  • 8.1 Marquis
  • 8.2 Chevaliers
  • 8.3 Cuirassiers
  • 9.0 Trade and Economy
  • 9.1 Currency
  • 9.2 Major Exports
  • 9.3 Major Imports
  • 10.0 Education

  • 1.0 Overview

    OOCly, Gallis was originally created as a place to explain away the random appearance of dogs -- particular breeds, no less -- in earlier logs, without any concern as to just why one would find dog-morphs corresponding to Earth breeds. Given that the most commonly seen of these upper-crust dogs was the poodle, the idea for a homeland for these creatures got turned into a really mangled vaguely French setting, with a rigidly enforced caste system to justify why "breeds" would be maintained over time in a civilized society.

    ICly, Gallis is home to dog-morphs (pure-bred "Gallees" and mutt "Gallahs", as well as several wealthy families of Kujakus (peacock-morphs). Gallis was once a kingdom, but several bloody revolutions later, the land has changed rulership countless times, presently under the leadership of the Marquis of Fauxpas.

    Gallis is a city of stark contrasts -- of artsy, romantic sites, and poetry in the streets ... of brutal subjugation of the lower classes, rigid caste structure, and a laissez faire attitude that permits all sorts of abuses ... "just as long as it's nobody I care about".


    2.0 Major Locations

    Gallis is located in Nordika, a territory that is north of the Himar Region, on the continent of Ai. It is situated west of the Forbidden Zone of Bosch and Chronotopia. It just barely touches Kroz to the southeast. Originally, Gallis was south of Sylvania, but Rephidim has given its blessing to Gallis' official annexing of its northern neighbor, roughly doubling Gallis' previous size, so its northern border is now formed by the Vykarin Sea (also known as the Northern Sea and the Sea of Ice).


    2.1 Fauxpas

    Fauxpas is the capitol of Gallis, and one of its largest cities. The leader of the city -- the Marquis -- is, by extension, the effective ruler of all Gallis, even though he does not use such titles as "King" or "Emperor".

    Fauxpas is divided into four quarters, each of which has its own airport. Where one lives in the city is dictated by one's species and the "purity" thereof.


    2.1.1 Purebred Quarter

    This is the most fabulous of the four Quarters, having all of the major attractions. Only purebred Gallees may take residence here -- through there are many Gallah manservants and maids that live on the premises of their employers. The mansion of the Marquis is located here, and the unspoken assumption is that the Marquis must necessarily be a Gallee. There are very strict standards for public appearance, and no ragamuffins or beggars are tolerated. Panhandling is punishable by death. (But then, just about any public offense is, depending on the station of the offender, and how bad of a mood the judge is in.)


    2.1.1.1 Museum of Art

    There are many museums of the arts to be found in Fauxpas. The greatest of these would be the Fauxpas Museum of Art, one of the largest museums of its kind in all of Sinai. To tour the museum is not a thing to do in a single day. Like the Kromo Memorial Museum of Art in Rephidim, the Fauxpas Museum of Art attempts to show a wide range of art from all of Sinai, devoting several wings to varied foreign cultures ... but the bulk of the museum is taken up by the works of Gallisian artists, past and present.


    2.1.2 Peacock Quarter

    This is a far less populated Quarter, many of the areas devoted to shops and parks. The wealthy Kujaku families live in this Quarter. Despite the premise of dividing the city up into "quarters", this comprises significantly less than a quarter of the actual expanse of the city.


    2.1.3 Public Quarter

    This area is reserved for residences of "friends" of the Gallisians -- outsiders of other species that have taken up residence locally. It's also the location of the various embassies of other nations, and the largest of the four airports of Fauxpas.


    2.1.4 Mongrel Quarter

    These are the slums of Fauxpas, where the mutt Gallahs are consigned to live in squalor. Crime runs rampant here, and security is so nonexistent (or corrupt) at the airport that it is hardly used anymore, many of the vacant docks taken up by the makeshift shacks of Gallah squatters. (Of course, when an airship does need the spot, several squatter shacks get levelled in the process.)

    This is a place of utter depravity, almost making Darkside look good by comparison. It's pretty much every Gallah for him- or herself. Occasionally, Gallisian nobles or armored Chevaliers or Cuirassiers may pass through, administering "justice" against "criminals" -- but it's usually just an excuse to shed some blood for kicks.

    The ultimate example of this depravity would be with a "sporting" event that is held every once in a while (when the nobility feels like it), known as the Miles Mortant. In this race through the Mongrel Quarter, multiple carriage drivers try not merely to place first (which does score several "points"), but also to cause as much death and maiming of the "worthless" Gallah populace as possible during the trip. Extra points are awarded by judges for "creativity" and "style" when dispatching pedestrians. The peasants are often encouraged to go out into the streets (rather than hiding safely indoors) by spilling showers of coins from hot air balloons hovering over the city (holding judges and spectators) into the streets just as the carriages are reaching that area.

    The unofficial but quite powerful leader of the Mongrel Quarter is known as "Suprier le Chien". It is treated as a name, but it's more a title, as when one "Suprier le Chien" dies, another takes his place and assumes the same name. This crime lord is in charge of what comes in and out of the Mongrel Quarter, and ruthlessly deals with "freelancer" criminals. While he really does nothing to protect the Gallahs from the excesses of the Gallees, he still provides a little bit of stability to protect the Gallahs from each other.


    2.2 Fleaufille

    Fleaufille is another large city of Gallis, rivalling Fauxpas in size, but not surpassing it. Unlike Fauxpas, Fleaufille is not so orderly as to be divided into specific Quarters, but it still exhibits quite a bit of discrimination and "selection". The leader of Fleaufille is also known as the "Marquis", though that only implies rulership over the city and outlying areas -- not Gallis as a whole.


    2.2.1 Revolution Park

    This park is a lasting monument to the numerous times that Gallis has overthrown a tyrant ... only to put another in his or her place. Statues of famed rulers of Gallis stand about the park ... all missing their heads. In the center of the park is enshrined a "blessed" guillotine, with a blade of pure steel, which was used in so many beheadings of the ruling class of periods previous. (It is, of course, kept under guard.) The blade is kept sharp, and public executions are still held here, as very well attended and celebrated events.


    2.3 Pilgrims' Hospice

    The Pilgrims' Way is a path that travels a short distance through the edge of Bosch, leading from Gallis to the Sanctuary of Order (also known as the Sanctuary of Gears). The Pilgrims' Hospice is located on the Gallisian end of this mountain road, a combination shrine and inn serving travelers heading into or out of Bosch via the Pilgrims' Way. The Hospice is maintained by monks, priests, and volunteers, though the land is owned by Gallisian interests. While the help at the Hospice may work for free, the rooms there are not. The money goes to pay for the land on loan from Gallis, and taxes levied by the Gallisian nobility.

    Although pilgrims may at times hold group services in the sanctuary of the Hospice, there are no organized services of any type. Gallisian officials keep a close eye on the activities of the priests and monks, insisting that this remain a totally "non-denominational" operation. According to Gallisian dictates, if followers of Sunala or Inala want to use the sanctuary for "worship services", they must be permitted. (Fortunately for the monks, Babelites don't have much cause to come here for pilgrimages, especially what with the war and all.)


    3.0 Major Species

    Gallis is home to two distinct species: Canine-humanoids (Gallees/Gallah) and peacock-humanoids (Kujakus). The differences between Gallees and Gallahs would be based on "purity of blood line". There are several "breeds" of Gallee that are recognized. Gallees must stick with their breed, or else their progeny will be considered mutts -- Gallah -- and lower-class citizens, unable to own land or to inherit property. Gallees keep very careful records of their parentage, as from time to time, some rival might call into question the purity of someone's bloodline, and the only defense is to have documentation. Unfortunately, there is not much additional information included in these "family trees", so even though the lines purport to go back all the way to the time of the Expedition, past a certain point, dates aren't even kept or any other information that might shed light on what the world was like in that era.

    The Office of Bloodlines in Fauxpas is the central authority on purity of pedigree, and keeps the most extensive records on family trees for Gallee families anywhere. It even maintains records for Gallees who are not Gallisian citizens ... so long as they are kind enough to cooperate with the office's information gathering efforts. This body is responsible not only for keeping track of parentage of Gallees, but for determining one's worthiness for "Gallee" status, based on one's genetic "purity" according to the ideals of one's bloodline. It is possible for a Gallee, noble-born, to be judged a Gallah because of inappropriate fur markings, ears of the wrong size, or any number of "deformities". It is not a practice publicly supported or spoken of, but still performed in secret, that sometimes a pup that fails to meet specifications may be quietly "put to sleep", rather than risk the family being subjected to shame and disgrace.

    There is also the matter of corruption and deception. Gallisian men, after all, sometimes take mistresses, and most often they're already married. While the Office of Bloodlines provides "official" pedigrees on parentage, it also keeps notes on its best guesses as to the actual parentage of someone, should there be any matter of question. This secret record-keeping sometimes figures into their decisions when determining the "purity" of any given Gallee.


    3.1 Gallee

    Gallees are the only ones who can legally hold land in Gallis, according to law. Furthermore, they have various rights. (e.g., right to a trial, right to inherit property, right not to be killed on the spot by law enforcement, etc.) Gallees come in many breeds that directly correspond to dog breeds on Earth (not that a Gallee has the slightest idea what "Earth" is) and most notable of those being poodles.

    It should be noted that not all Gallee are automatically "nobility" simply by being pure-bred. It's just that it's a prerequisite to holding any title of nobility. The majority of Gallees form the "middle class" and "upper middle class" of Gallis, and only a privileged minority are actually nobility.


    3.2 Gallah

    Gallahs are usually mongrels -- the result of Gallee unions that didn't obey the rules of sticking within one's breed. However, a Gallee can become Gallah by decree (a fate worse than beheading, some might think), by being born with "impure" markings or other genetic defects, or else by failing to present proof of one's purebred status when challenged. (The Office of Bloodlines exists largely to make sure that the latter case does not happen.)

    Thus, "Gallah" is not truly a species name, so much as a social classification. The name "Gallee", after all, is merely an abbreviation of "Gallisian". The name "Gallah" is just a symbolic mispronunciation of "Gallee".

    Gallahs typically live in a state of indentured servitude, either to wealthy Gallees or to corporate bodies in Gallis. They have no "rights", though nobles temper their excesses in order to stave off riots. Several times, the ruling class of Gallis has been overthrown as the lower class uprises ... but such is the Gallah mentality that they still see pure-breeds as superior, and they would pick as their leaders those "Gallahs" that were purebreds that had lost their family records, or otherwise were "wrongfully" classified as mongrels. And when these leaders would take command ... they'd pull some strings, do some handwaving, have some new documents drawn up to "prove" their bloodlines ... and then it'd be back to business as usual.

    Even though Gallahs live like, well ... dogs ... they still somehow maintain a certain jingoistic pride in their species. They somehow manage to feel superior to other, non-canine species. (It would be a matter of debate and personal opinion how a Gallah would relate to a Jupani or a Titanian.)


    3.3 Kujaku

    The Kujakus of Gallis are more or less the descendants of one big extended family that had ventured into Gallis in order to do business, attained considerable wealth, and pretty much bought themselves a place in Gallisian society, even though they are not canine in the least. Kujakus are apart from the Gallees and Gallahs, though at times they may take part in the government, and they are certainly involved in the arts and business. At times, there has been resentment amongst the Gallahs against the Kujakus, for even though Kujakus live better than Gallahs, they are not Gallee or Gallah, and -- to certain minds -- therefore inferior.

    Despite this, the Kujakus have managed to cling to wealth and a modest level of power (generally in the "upper middle class") through several revolutions. (Though that is not to say that a few Kujaku heads haven't rolled now and then.)

    Generally, Kujakus comprise part of the middle class and upper middle class of Gallis. A select few may actually be nobility (such as the Marquis of Fleaufille, who is a Kujaku), but they are far less numerous than Gallee nobility.


    4.0 Major Languages

    Unlike many Nordikan nations, Gallis is not particularly diverse when it comes to languages, except for those upper-class citizens who study a foreign language for the sake of education. The national language of Gallis is Gallisian, and it's often studied in private schooling by Rephidimites for the sake of learning a foreign language.

    While the average Gallah is not likely to bother learning Rephidim Standard or any other language other than Gallisian, Rephidim Standard is fairly widely known amongst the better educated Gallees and Kujakus. It is not uncommon for the upper-crust nobility to dabble a bit in basic Imperial, Babelite and classic Olympian (literary, not necessarily conversational) as a part of studies.

    In the past few years, some Gallisians -- particularly those Chevaliers and Cuirassiers and minor lords who have been granted lands in Occupied Sylvania -- have picked up Sylvanian, so they can communicate with their new serfs.


    5.0 Religion

    There really isn't any religion in Gallis. While previous regimes have paid homage to the First Ones, the Star, and even whole pantheons of gods, at present Gallis is an atheist state. This really doesn't cause too much friction with Rephidim, since even representatives of the Temple rarely bring up truly religious matters. (The Temple mostly exists for the sake of the Temple -- not any particular deity or group thereof. It is a government first, and a religious body second.)

    Even though Gallis may be an atheistic state, it does not wholly stamp out all signs of religion. In the art museums, there are various sculptures, relics and paintings with religious images ... but they are typically displayed in clusters, carefully accompanied by some educational display that warns the viewer of all the horrible things that have been done in the name of that particular religion.

    Gallis is anti-religion for the most part, though they seem to single out those religions that demand the most overt practices from their worshippers ... simply because those worshippers are the most visible. Again, they don't come into much conflict with worship of the First Ones, since it can be characterized as nothing more than simply veneration of ancestors. And that happens all the time with the celebration of historical figures, after all.

    People won't be dragged off kicking and screaming for praying silently in public -- just as long as it can be explained away as "I had something in my eye" or "I was meditating". Typically, Gallisians don't go out of their way to go on "witch hunts" for believers of various religions. However, overt practices are harshly dealt with -- but quite often under some other pretense.

    In recent years, there have been a few undercurrents of dissent, however. First of all, in 6099 RTR, there was an incident where a Skreek known as Willow the Wisp (later becoming Lady Dack of Kroz) was instrumental in the death of a Miles Mortant carriage rider who was attempting to run down a Gallah puppy. A Silent One companion of hers by the name of Testament-Blaze surrendered to the Cuirassiers who came to deal with the incident, in order to buy her time to return to her ship. The cheetah was put on trial, and given a chance to state his case -- with a translator present to interpret his hand signs. He then proceeded to "talk" to those assembled for many hours straight, quoting a significant portion of the Holy Book he carried around, taking advantage of a loophole in Gallisian law that most judges had never given the accused a chance to use.

    In the end, to put an end to his "monologue", he was flogged then released, his "Holy Books" confiscated. Despite the treatment of the cheetah and much public ridicule and misrepresentations of his message, his books passed through many hands and were even copied. The Marquis has ordered all such books to be burned, suggesting that they incite readers to rebellion, cannibalism, and unhealthy practices. This hasn't gotten all of the copies out of circulation, since many of them happen to be in the hands of the lesser nobility. While there is no overt movement to implement any of the teachings of the Star, there are still some quiet supporters and possibly even converts to be found amongst the nobility and their servants. There are even rumors of a few Gallah "street preachers" who have been operating in the slums, despite risk to life and limb.

    Even among those who aren't necessarily religious, per se, there are still those in Gallisian society who take issue with the current state of morals (or lack thereof). Some of them have been influenced by exposure to outside cultures, while others have simply been gifted with consciences. Many Gallisian extended families have relatives in Rephidim, at the least, and a number of minor lords and knights have been exposed to the Sylvanian brand of Star-worship. (As heavily laden with superstitions and rituals as it might be, the core beliefs concerning moral responsibility and duty to help one's "neighbor" still strike a chord with some Gallisian nobles, even if they don't believe in any sort of deity serving as a moral authority.)


    6.0 Technology

    The upper-class of Gallis pretty much has access to any convenience that can be bought. Gallisians aren't really known for their scientific advances, and generally don't contribute much in this field. Gallah slums are utterly primitive, on the flip side, lacking plumbing or sewage, and typically running rampant with disease.


    7.0 International Relations

    Gallis typically doesn't do much of anything on the international scene, but the Gallisians still love to send their diplomats off to social functions abroad whenever the opportunity arises, and thus they still have a presence at the very least in things happening abroad.


    7.1 Ashdod

    Gallis remained fairly neutral with its dealings with Ashdod, until the time of the Nagai/Babel Coalition's war with Rephidim. Now, Ashdod would be considered an enemy of Gallis, but it is a very distant enemy, so it really has no bearing on regular Gallisian relations with the rest of the world.


    7.2 Chronotopia

    Gallis is for the most part neutral with Chronotopia, trading goods, but not exactly having warm relations due to cultural differences.


    7.3 Khattan Emirate

    Gallis is on fairly friendly terms with the Emirate, since the latter is a fairly secular state (for all intents and purposes), and since there is much exchange of luxury goods between the upper class of both nations.


    7.4 Nagai Proper

    Gallis had fairly civil relations with the Nagai Empire, until it joined the side of Rephidim in the battle between the Nagai/Babel Coalition and Rephidim. This came as quite a surprise to the Nagai, given Gallis' usual leanings to sympathize with surface nations in their conflicts with Rephidim. Now that the Nagai Empire is pretty much gone, it looks like Gallis picked the right side of the fight. This means that what's left of Nagai is pretty bitter about the Gallis ... but it doesn't really matter all that much anymore, as far as Gallis is concerned.


    7.5 Rephidim

    With the outbreak of the war between the Nagai/Babel Coalition and Rephidim, Gallis was quick to leap to the side of Rephidim. This greatly improved Gallis' standing with Rephidimites, and led to the blessing of the Temple on its conquest of Sylvania. This also came as a bit of a surprise: even though Gallis has several familial ties to Rephidim nobility, its leadership has often spoken out in sympathetic terms toward just about any national entity or organization on the surface that has a clash with Rephidim's authority. Cynical minds suggest that this turnabout was solely because this war presented Gallis with a prime opportunity to isolate any support Sylvania might have from Rephidim, and make its conquest that much easier.


    7.6 Sylvania

    Gallis has formally annexed Sylvania, with the blessing of Rephidim, after many years of laying siege to the forested country. Even though maps now show Sylvania to be part of Gallis, that does not mean that Gallis has secured actual control over all of Sylvania, nor that it has successfully ousted or subdued the previous occupants.

    In fact, former Rephidimites (and now Sylvanian nobility) Count Feli "Jynx" Kurai and Duchess Eve Kurai have built a railroad that connects several of Sylvanian counties to railways in Chronotopia, and continues the connection to (mostly) friendly parts of Titania. This has opened up trade with the Chronotopians quite apart from Gallisian concerns. Also, the moderately prosperous county of Northern Shore and its port town of Ivory Sands have so far stayed out of Gallisian hands.

    Gallisian justification for their northward push has been based on the notion that Czar Justinian is just a powerless would-be tyrant laying claim to lands he cannot control, and that Gallis is offering order to the land once more. When the war broke out between the Nagai/Babel Coalition and Rephidim, Gallis was the first Nordikan country to leap to the side of Rephidim. For this reason, combined with the wealth of Gallis, several familial ties to Rephidim nobility, and the fact that Sylvania is almost a non-entity on the international scene, Gallis got the Temple's blessing on its attempt to "civilize" its neighbor.


    8.0 Government, Military and Law

    As much as it may insist otherwise, Gallis is a monarchy. It's just that the leadership of the land changes more often by shed blood rather than royal blood, and the new leader tends to pick a different title to distance himself from the "excesses" of his predecessor.

    Gallis does have a system of law, but there are ample exceptions that can be exploited by the nobility. Basically, the law exists to serve the nobility, not to protect the people. The only time that the law can be counted on is in disputes of noble against noble ... and even then, the Marquis can freely intervene to pass judgement. (This rarely happens, though, since it is typically not in the interests of the Marquis to stir things up needlessly.)

    Gallahs have no protection under law to speak of, save that a noble can object if someone harms his interests by mistreating a Gallah in his service. In regards to Gallahs, a noble can simply have his guards "deal with" an offender, without need for trial.


    8.1 Marquis

    The highest title to be presently recognized in Gallisian nobility is that of Marquis. There is no king, and there are no princes. Each Marquis rules a city and the surrounding lands. He is pretty much a dictator in his own domain, answerable only to the rulers of the other cities -- in theory, at least. The politics of managing each city may vary, as there are many wealthy persons of influence, and a Marquis can't just go about lopping heads indiscriminately.

    The Marquis of Fauxpas -- capitol of Gallis -- is, by extension, the ruler of all Gallis, even though his title is no different from that of those who only rule cities. He is typically referred to as "the Marquis of Fauxpas", which serves to distinguish which Marquis is being referred to ... though some take to just calling him "The Marquis", when in Fauxpas. (Outside of Fauxpas, this tendency would lead to confusion with the local Marquis.)


    8.2 Chevaliers

    Chevaliers are the most celebrated of the warriors of Gallis. They are knights on horseback, adorned in fancy, costly armor. They fancy themselves to follow a "code of chivalry", but it is one that really only applies when dealing with other Gallees. Against Gallahs or against peoples of other species (such as just about anyone in Sylvania), it need not apply. Chevaliers are praised in song and story, and are seen in a romantic light across much of Rephidim.

    Chevaliers are not technically nobility in the titled sense, though that is often the case. In return for their services, Chevaliers are granted plots of land. This process has become harder to continue, as Gallis only has so much "frontier" to divide up into plots, and as generations pass on, and long-dead Chevaliers' holdings pass on to their children, there is less to give to new Chevaliers. The expansion into Sylvania has given a possible remedy for this, as many of the Chevaliers are fighting to acquire lands already promised to them and their progeny by the Marquis.

    Chevaliers basically have (at the very least) the noble title of "Knight", even if that doesn't put them on par with "true" nobility, and have the right to be referred to as "Sir", or (for the rare female Chevalier), "Dame". Barons (the lowest level of "true" nobility in Gallisian culture) are often Chevaliers as well, though they would be referred to as "Lord" or "Lady". It is significantly more rare for nobles of higher station to be Chevaliers, but not unheard-of, since many families take great pride in their martial heritage.


    8.3 Cuirassiers

    Cuirassiers are not quite as celebrated as Chevaliers, though they are often as garishly decorated. Cuirassiers are armored warriors that traditionally fight on foot. While the traditional difference between a Chevalier and a Cuirassier is that the former fight on drokar back, and the latter fight on foot, this line is often blurred as the situation demands, and cannot be taken as a true definition.

    Cuirassiers aren't always promised plots of land for their service, but are rather paid for their service to the Marquis, and granted certain status and privileges in Gallee society -- as well as a chance to grab what loot they can in the service of Gallis. With the annexation of Sylvania, some lords have gotten a little more generous, and have granted Cuirassiers as well as Chevaliers under their leadership plots of land in order to better secure their loyalty in the face of Sylvanian opposition.

    As with the Chevaliers, having status as a Cuirassier is not a title of nobility, but it still carries with it certain privileges that are associated with the nobility -- such as the right to pass judgement on Gallahs. Being at the low end of the quasi-nobility, Cuirassiers are typically more inclined to exercise these privileges to their fullest extent -- Many of those who partake in "blood sports" such as the Miles Mortant are off-duty Cuirassiers.


    9.0 Trade and Economy

    Gallis is not a major producer on the international market, but it is still fairly open when it comes to trade with the established trading lines. Independent traders, however, often get abused by port authorities, unless they are of Gallee stock. (Jupani don't count, and definitely not those barbarian Titanians.)


    9.1 Currency

    At present, while Gallis technically has its own currency, it is in such low circulation that it pretty much exists only for symbolic purposes, minted by the new regime for the sole purpose of emphasizing that it is now in power. The official currency was once the Iron Crown. Such coins still can be found here and there, but the last King (King Renard) lost his crown (and head) a long time ago, and the subsequent rulers have prohibited the use of the Crown as currency. With the iron crash, it's not even all that valuable for raw material, either, and is valuable only as a curiosity.

    Gallis' "official" currency is the Ingot -- basically, squarish "coins" of precious metal, the value of which is set by the market, not by official decree. Doing business with Ingots is akin to speculation, as there is no official standard for the value for any metal. Iron Ingots are pretty much refused out of hand.

    The real currency used would be the Rephidim Temple Shekel, at face value. These enjoy almost universal acceptance, and therefore are the most widely accepted currency in Gallis, even in most of the rural areas.

    The last currency to be more or less accepted would be the Chronotopian Silver Exchange Notes, also known as "Blueprints", "Silver Notes" or "Blue Notes". However, it is customary for Gallisian shopkeepers to charge an "exchange fee" to accept blueprints as payment, typically ranging anywhere from 10% to 100%, depending on how much money you look like you have, and how desperately you want whatever is for sale.

    It is not customary for Gallisian shopkeepers to make change. Indeed, there are sometimes entrepreneurs who serve as money-changers, providing change for higher denominations, and exchanging foreign currency, but with a service fee attached. Even when Gallisian shopkeepers do give back change, it is common (almost routine) for them to make mistakes in their own favor -- It is wise to count one's change, then count again. Either that, or have exact change in the first place. It is considered bad etiquette to take issue when short-changed by a shopkeeper.


    9.2 Major Exports

    Major exports of Gallis:

  • Art. An emphasis on the arts amongst the nobility and upper class of Gallis has encouraged those with leisure time to devote it toward painting, sculpture, music, writing, and the other arts. Although some may find aspects of Gallis' culture repugnant, it is still a major producer of the fine arts.
  • Clothes. Gallis has a tendency to set new trends in clothes amongst the elite across Sinai ... at least, among certain species, and in certain cultural circles, that is. Gallisian attire is all the rage for the average Sinai fop.
  • Education. Gallis is hardly the epitomy of education on all Sinai, but it has many exclusive schools devoted to a wide range of specialties: colleges for gourmet chefs, private schools to teach manners to young ladies, and countless schools of the arts. For those who seek education in the ways of high culture, it usually follows to send one's children off to Gallis for a year or more.
  • Lumber. With Gallis' acquisition of Sylvania to the north, and with lots of land to clear out to make farmlands for barons and their knights, there has been quite a bit of lumber to export, primarily to nearby Chronotopia. Ironically, this puts Gallis in competition with Sylvanians who are also selling lumber to Chronotopia, but so far the free Sylvanians have the edge, since they are usually closer to the east, or else are located near the Tran-Sylvanian Railroad.
  • Luxury Items. While Gallis is also a major consumer of luxury items, there are many artisans who produce more than the Gallisian nobility are going to consume.
  • Wine. Gallisian wine is famed for its quality. Furthermore, previous rulers of Gallis were known for their excessive hoarding of the fruit of the vine. Some bottles of wine available for sale are very old. "It was a very good century."

  • 9.3 Major Imports

    Major imports of Gallis:

  • Chitin. Despite the increased availability of iron and steel, chitin is still highly favored for its properties -- such as availability in a wide variety of colors, and the fact that chitin does not rust, nor does it have paint to flake off.
  • Fabric. Zolk and silk are imported rather than made in Gallis.
  • Luxury Items. Though there are many artisans in Gallis, the tastes of the nobility and the upper class tend to call for the exotic, and therefore, foreign.
  • Paper. Gallisian lifestyles call for a lot of paper, imported primarily from Chronotopia.

  • 10.0 Education

    Gallis has no public education system. The average Gallah cannot read or write, let alone do complicated mathwork. Gallees and Kujakus are responsible to pay for their own education. For the middle to upper class, this is taken care of through private schools and academies. While there are plenty of schools dedicated to more "conventional" education, there are also several that are wholly dedicated toward very specific vocations -- especially in the areas of the fine arts. There are also schools meant to teach young ladies how to be "lady-like". These schools forego such "trivialities" as math or history for the most part, instead focusing on good diction, proper etiquette, and (of course) learning proper Gallisian.

    There is a Guild Hall of the College Esoterica to be found in Fauxpas, but it has a very weak presence in Gallis compared to previous generations. The College Esoterica is quite far from being a religious body, but the anti-religion sentiment in Gallis sometimes translates into at least a bit of anti-magic as well. The very term "ritual" sounds religious in nature, and magical rituals are typically perceived that way. Plus, the robes associated with mages might be faintly reminiscent of the priestly robes of various religions.

    The College Esoterica's presence is tolerated, but mages simply don't find much business in Gallis -- Gallisians pride themselves in being free from the "crutch" of magic as much as from religion, though magic is not banned outright. (They have a somewhat similar disdain for much of technology, seeing it as messy, clumsy and awkward.) If the Guild finds a prospect amongst the Gallee or Kujaku, the Guild Hall has the means to test for potential, but any training will be done off in Rephidim. It is an unwritten understanding between the College Esoterica and the Gallisian nobility that Gallahs are not to be tested for magical potential. Any Gallah found practicing magic in Gallis will be executed either for impersonating a member of the Mages' Guild, or for being an agent of Bosch.


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