1.0 Overview
OOCly, Gallis was originally created as a place to explain away the random
appearance of dogs -- particular breeds, no less -- in earlier logs, without
any concern as to just why one would find dog-morphs corresponding to
Earth breeds. Given that the most commonly seen of these upper-crust dogs was the
poodle, the idea for a homeland for these creatures got turned into a really mangled
vaguely French setting, with a rigidly enforced caste system to justify why "breeds"
would be maintained over time in a civilized society.
ICly, Gallis is home to dog-morphs (pure-bred "Gallees" and mutt "Gallahs", as well
as several wealthy families of Kujakus (peacock-morphs). Gallis was once a kingdom,
but several bloody revolutions later, the land has changed rulership countless
times, presently under the leadership of the Marquis of Fauxpas.
Gallis is a city of stark contrasts -- of artsy, romantic sites, and poetry in the
streets ... of brutal subjugation of the lower classes, rigid caste structure, and
a laissez faire attitude that permits all sorts of abuses ... "just as long as it's
nobody I care about".
2.0 Major Locations
Gallis is located in Nordika, a territory that is north of the Himar Region, on the
continent of Ai. It is situated west of the Forbidden Zone of Bosch and Chronotopia. It just barely touches Kroz to the southeast. Originally, Gallis was south of Sylvania, but Rephidim has given its blessing to Gallis' official annexing of its northern neighbor, roughly doubling Gallis' previous size, so its northern border is now formed by the Vykarin Sea (also known as the Northern Sea and the Sea of Ice).
2.1 Fauxpas
Fauxpas is the capitol of Gallis, and one of its largest cities. The leader of
the city -- the Marquis -- is, by extension, the effective ruler of all Gallis,
even though he does not use such titles as "King" or "Emperor".
Fauxpas is divided into four quarters, each of which has its own airport. Where
one lives in the city is dictated by one's species and the "purity" thereof.
2.1.1 Purebred Quarter
This is the most fabulous of the four Quarters, having all of the major attractions.
Only purebred Gallees may take residence here -- through there are many Gallah manservants and maids that live on the premises of their employers. The mansion of the Marquis is
located here, and the unspoken assumption is that the Marquis must necessarily be
a Gallee. There are very strict standards for public appearance, and no ragamuffins
or beggars are tolerated. Panhandling is punishable by death. (But then, just about any public offense is, depending on the station of the offender, and how bad of a mood the judge is in.)
2.1.2 Peacock Quarter
This is a far less populated Quarter, many of the areas devoted to shops and
parks. The wealthy Kujaku families live in this Quarter. Despite the premise of dividing the city up into "quarters", this comprises significantly less than a quarter of the actual expanse of the city.
3.0 Major Species
Gallis is home to two distinct species: Canine-humanoids (Gallees/Gallah) and
peacock-humanoids (Kujakus). The differences between Gallees and Gallahs would
be based on "purity of blood line". There are several "breeds" of Gallee that
are recognized. Gallees must stick with their breed, or else their progeny will
be considered mutts -- Gallah -- and lower-class citizens, unable to own land or to
inherit property. Gallees keep very careful records of their parentage, as from
time to time, some rival might call into question the purity of someone's bloodline,
and the only defense is to have documentation. Unfortunately, there is not much
additional information included in these "family trees", so even though the lines
purport to go back all the way to the time of the Expedition, past a certain point,
dates aren't even kept or any other information that might shed light on what the
world was like in that era.
The Office of Bloodlines in Fauxpas is the central authority on purity of pedigree, and keeps the most extensive records on family trees for Gallee families anywhere. It even maintains records for Gallees who are not Gallisian citizens ... so long as they are kind enough to cooperate with the office's information gathering efforts. This body is responsible not only for keeping track of parentage of Gallees, but for determining one's worthiness for "Gallee" status, based on one's genetic "purity" according to the ideals of one's bloodline. It is possible for a Gallee, noble-born, to be judged a Gallah because of inappropriate fur markings, ears of the wrong size, or any number of "deformities". It is not a practice publicly supported or spoken of, but still performed in secret, that sometimes a pup that fails to meet specifications may be quietly "put to sleep", rather than risk the family being subjected to shame and disgrace.
There is also the matter of corruption and deception. Gallisian men, after all, sometimes take mistresses, and most often they're already married. While the Office of Bloodlines provides "official" pedigrees on parentage, it also keeps notes on its best guesses as to the actual parentage of someone, should there be any matter of question. This secret record-keeping sometimes figures into their decisions when determining the "purity" of any given Gallee.
3.1 Gallee
Gallees are the only ones who can legally hold land in Gallis, according to law.
Furthermore, they have various rights. (e.g., right to a trial, right to inherit property,
right not to be killed on the spot by law enforcement, etc.) Gallees come in many
breeds that directly correspond to dog breeds on Earth (not that a Gallee has the
slightest idea what "Earth" is) and most notable of those being poodles.
It should be noted that not all Gallee are automatically "nobility" simply by
being pure-bred. It's just that it's a prerequisite to holding any title of
nobility. The majority of Gallees form the "middle class" and "upper middle class"
of Gallis, and only a privileged minority are actually nobility.
4.0 Major Languages
Unlike many Nordikan nations, Gallis is not particularly diverse when it comes
to languages, except for those upper-class citizens who study a foreign language
for the sake of education. The national language of Gallis is Gallisian, and it's
often studied in private schooling by Rephidimites for the sake of learning
a foreign language.
While the average Gallah is not likely to bother learning Rephidim Standard or any
other language other than Gallisian, Rephidim Standard is fairly widely known
amongst the better educated Gallees and Kujakus. It is not uncommon for the
upper-crust nobility to dabble a bit in basic Imperial, Babelite and classic
Olympian (literary, not necessarily conversational) as a part of studies.
In the past few years, some Gallisians -- particularly those Chevaliers and Cuirassiers and minor lords who have been granted lands in Occupied Sylvania -- have picked up Sylvanian, so they can communicate with their new serfs.
5.0 Religion
There really isn't any religion in Gallis. While previous regimes have paid homage
to the First Ones, the Star, and even whole pantheons of gods, at present Gallis
is an atheist state. This really doesn't cause too much friction with Rephidim,
since even representatives of the Temple rarely bring up truly religious matters.
(The Temple mostly exists for the sake of the Temple -- not any particular deity
or group thereof. It is a government first, and a religious body second.)
Even though Gallis may be an atheistic state, it does not wholly stamp out all signs
of religion. In the art museums, there are various sculptures, relics and paintings
with religious images ... but they are typically displayed in clusters, carefully
accompanied by some educational display that warns the viewer of all the horrible
things that have been done in the name of that particular religion.
Gallis is anti-religion for the most part, though they seem to single out those
religions that demand the most overt practices from their worshippers ... simply
because those worshippers are the most visible. Again, they don't come into
much conflict with worship of the First Ones, since it can be characterized as
nothing more than simply veneration of ancestors. And that happens all the
time with the celebration of historical figures, after all.
People won't be dragged off kicking and screaming for praying silently in public
-- just as long as it can be explained away as "I had something in my eye" or
"I was meditating". Typically, Gallisians don't go out of their way to go on
"witch hunts" for believers of various religions. However, overt practices are
harshly dealt with -- but quite often under some other pretense.
In recent years, there have been a few undercurrents of dissent, however. First of all, in 6099 RTR, there was an incident where a Skreek known as Willow the Wisp (later becoming Lady Dack of Kroz) was instrumental in the death of a Miles Mortant carriage rider who was attempting to run down a Gallah puppy. A Silent One companion of hers by the name of Testament-Blaze surrendered to the Cuirassiers who came to deal with the incident, in order to buy her time to return to her ship. The cheetah was put on trial, and given a chance to state his case -- with a translator present to interpret his hand signs. He then proceeded to "talk" to those assembled for many hours straight, quoting a significant portion of the Holy Book he carried around, taking advantage of a loophole in Gallisian law that most judges had never given the accused a chance to use.
In the end, to put an end to his "monologue", he was flogged then released, his "Holy Books" confiscated. Despite the treatment of the cheetah and much public ridicule and misrepresentations of his message, his books passed through many hands and were even copied. The Marquis has ordered all such books to be burned, suggesting that they incite readers to rebellion, cannibalism, and unhealthy practices. This hasn't gotten all of the copies out of circulation, since many of them happen to be in the hands of the lesser nobility. While there is no overt movement to implement any of the teachings of the Star, there are still some quiet supporters and possibly even converts to be found amongst the nobility and their servants. There are even rumors of a few Gallah "street preachers" who have been operating in the slums, despite risk to life and limb.
Even among those who aren't necessarily religious, per se, there are still those in Gallisian society who take issue with the current state of morals (or lack thereof). Some of them have been influenced by exposure to outside cultures, while others have simply been gifted with consciences. Many Gallisian extended families have relatives in Rephidim, at the least, and a number of minor lords and knights have been exposed to the Sylvanian brand of Star-worship. (As heavily laden with superstitions and rituals as it might be, the core beliefs concerning moral responsibility and duty to help one's "neighbor" still strike a chord with some Gallisian nobles, even if they don't believe in any sort of deity serving as a moral authority.)
6.0 Technology
The upper-class of Gallis pretty much has access to any convenience that can be
bought. Gallisians aren't really known for their scientific advances, and
generally don't contribute much in this field. Gallah slums are utterly
primitive, on the flip side, lacking plumbing or sewage, and typically running
rampant with disease.
7.0 International Relations
Gallis typically doesn't do much of anything on the international scene, but
the Gallisians still love to send their diplomats off to social functions abroad
whenever the opportunity arises, and thus they still have a presence at the
very least in things happening abroad.
7.1 Ashdod
Gallis remained fairly neutral with its dealings with Ashdod, until the time of the Nagai/Babel Coalition's war with Rephidim. Now, Ashdod would be considered an enemy of Gallis, but it is a very distant enemy, so it really has no bearing on regular Gallisian relations with the rest of the world.
7.2 Chronotopia
Gallis is for the most part neutral with Chronotopia, trading goods, but not
exactly having warm relations due to cultural differences.
7.3 Khattan Emirate
Gallis is on fairly friendly terms with the Emirate, since the latter is a fairly
secular state (for all intents and purposes), and since there is much exchange of
luxury goods between the upper class of both nations.
7.4 Nagai Proper
Gallis had fairly civil relations with the Nagai Empire, until it joined the side of Rephidim in the battle between the Nagai/Babel Coalition and Rephidim. This came as quite a surprise to the Nagai, given Gallis' usual leanings to sympathize with surface nations in their conflicts with Rephidim. Now that the Nagai Empire is pretty much gone, it looks like Gallis picked the right side of the fight. This means that what's left of Nagai is pretty bitter about the Gallis ... but it doesn't really matter all that much anymore, as far as Gallis is concerned.
8.0 Government, Military and Law
As much as it may insist otherwise, Gallis is a monarchy. It's just that the
leadership of the land changes more often by shed blood rather than royal blood,
and the new leader tends to pick a different title to distance himself from the
"excesses" of his predecessor.
Gallis does have a system of law, but there are ample exceptions that can be
exploited by the nobility. Basically, the law exists to serve the nobility, not
to protect the people. The only time that the law can be counted on is in disputes
of noble against noble ... and even then, the Marquis can freely intervene to
pass judgement. (This rarely happens, though, since it is typically not in the
interests of the Marquis to stir things up needlessly.)
Gallahs have no protection under law to speak of, save that a noble can object if
someone harms his interests by mistreating a Gallah in his service. In regards to
Gallahs, a noble can simply have his guards "deal with" an offender, without need
for trial.
8.1 Marquis
The highest title to be presently recognized in Gallisian nobility is that of
Marquis. There is no king, and there are no princes. Each Marquis rules a city
and the surrounding lands. He is pretty much a dictator in his own domain,
answerable only to the rulers of the other cities -- in theory, at least. The
politics of managing each city may vary, as there are many wealthy persons of
influence, and a Marquis can't just go about lopping heads indiscriminately.
The Marquis of Fauxpas -- capitol of Gallis -- is, by extension, the ruler of
all Gallis, even though his title is no different from that of those who only
rule cities. He is typically referred to as "the Marquis of Fauxpas", which
serves to distinguish which Marquis is being referred to ... though some
take to just calling him "The Marquis", when in Fauxpas. (Outside of Fauxpas,
this tendency would lead to confusion with the local Marquis.)
9.0 Trade and Economy
Gallis is not a major producer on the international market, but it is still fairly
open when it comes to trade with the established trading lines. Independent
traders, however, often get abused by port authorities, unless they are of Gallee
stock. (Jupani don't count, and definitely not those barbarian Titanians.)
9.1 Currency
At present, while Gallis technically has its own currency, it is in such low
circulation that it pretty much exists only for symbolic purposes, minted by the
new regime for the sole purpose of emphasizing that it is now in power. The
official currency was once the Iron Crown. Such coins still can be found here
and there, but the last King (King Renard) lost his crown (and head) a long time ago, and the
subsequent rulers have prohibited the use of the Crown as currency. With the
iron crash, it's not even all that valuable for raw material, either, and is
valuable only as a curiosity.
Gallis' "official" currency is the Ingot -- basically, squarish "coins" of precious
metal, the value of which is set by the market, not by official decree. Doing
business with Ingots is akin to speculation, as there is no official standard for
the value for any metal. Iron Ingots are pretty much refused out of hand.
The real currency used would be the Rephidim Temple Shekel, at face value. These
enjoy almost universal acceptance, and therefore are the most widely accepted
currency in Gallis, even in most of the rural areas.
The last currency to be more or less accepted would be the Chronotopian Silver
Exchange Notes, also known as "Blueprints", "Silver Notes" or "Blue Notes".
However, it is customary for Gallisian shopkeepers to charge an "exchange fee"
to accept blueprints as payment, typically ranging anywhere from 10% to 100%,
depending on how much money you look like you have, and how desperately you
want whatever is for sale.
It is not customary for Gallisian shopkeepers to make change. Indeed, there are
sometimes entrepreneurs who serve as money-changers, providing change for higher
denominations, and exchanging foreign currency, but with a service fee attached.
Even when Gallisian shopkeepers do give back change, it is common (almost routine) for them
to make mistakes in their own favor -- It is wise to count one's change, then
count again. Either that, or have exact change in the first place. It is considered bad etiquette to take issue when short-changed by a shopkeeper.
10.0 Education
Gallis has no public education system. The average Gallah cannot read or write,
let alone do complicated mathwork. Gallees and Kujakus are responsible to pay for
their own education. For the middle to upper class, this is taken care of through
private schools and academies. While there are plenty of schools dedicated to
more "conventional" education, there are also several that are wholly dedicated
toward very specific vocations -- especially in the areas of the fine arts. There
are also schools meant to teach young ladies how to be "lady-like". These schools
forego such "trivialities" as math or history for the most part, instead focusing
on good diction, proper etiquette, and (of course) learning proper Gallisian.
There is a Guild Hall of the College Esoterica to be found in Fauxpas, but it has
a very weak presence in Gallis compared to previous generations. The College
Esoterica is quite far from being a religious body, but the anti-religion
sentiment in Gallis sometimes translates into at least a bit of anti-magic as well.
The very term "ritual" sounds religious in nature, and magical rituals are typically
perceived that way. Plus, the robes associated with mages might be faintly
reminiscent of the priestly robes of various religions.
The College Esoterica's presence is tolerated, but mages simply don't find much
business in Gallis -- Gallisians pride themselves in being free from the "crutch"
of magic as much as from religion, though magic is not banned outright. (They
have a somewhat similar disdain for much of technology, seeing it as messy, clumsy and
awkward.) If the Guild finds a prospect amongst the Gallee or Kujaku, the Guild
Hall has the means to test for potential, but any training will be done off in
Rephidim. It is an unwritten understanding between the College Esoterica and the
Gallisian nobility that Gallahs are not to be tested for magical potential.
Any Gallah found practicing magic in Gallis will be executed either for
impersonating a member of the Mages' Guild, or for being an agent of Bosch.
Back to Politics: Section 7.6.2