8.5 Calendars
For the sake of (relative) simplicity, Sinai's years correspond in
length (and leap years) to years in the real world. The New Year occurs on
February 1st on the Sinai calendar. In order to calculate the in-game year
for events preceding the "Four Year Jump", take the real year and add 4100
to it. (Example: 1999 + 4100 = 6099) If, however, the month is January,
subtract one year (6098), because the "New Year" hasn't happened yet.
For events following the Four Year Jump, for roleplay starting in the
year 2000, add four years to the previous calculation. (Example: 2000 +
4104 = 6104)
The calendars presented here can be used as examples, and for calculating
the IC date in not only the years listed, but in others as well. Basically,
you just need to know the real-life month and day, and then check one of
these calendars to find the Sinai Julian date (day-of-year) and the Sinai
Holiday Date. Just be sure that if the year you're calculating for is a
leap year, you also use a calendar that has a leap year. The day of the
week doesn't really matter, since Sinai has no established precedent for
the day of the week (or weekends) anyway.
6096 -
6097 -
6098 -
6099 ...
6104 -
6105 -
6106
SAMPLE OF CALENDAR
SUN
|
MON
|
TUE
|
WED
|
THU
|
FRI
|
SAT
|
|
1/1
First Day
New Year's
|
2/2
Second Day
New 1
|
3/3
Third Day
New 2
|
4/4
Fourth Day
New 3
Battle of the Eeps
|
5/5
Fifth Day
New 4
|
6/6
Illusion 1
New 5
|
In the above example, note that dates are presented in the format of:
RL Day of Month/IC Day of Year
IC Arcane Date
IC Holiday Date
|
Rephidim Temple Holiday Dates are presented in the format of either days until or days
past a given holiday. If it is 5 days until New Year's Day, it will be
presented as "5 New Year's", or sometimes abbreviated to "5 New Year"
or "5 New".
On the other hand, if it is 5 days after New Year's Day, it would
be presented as "New Year's 5", "New Year 5" or "New 5".
The day before a holiday may be presented as above, or else listed as an
"Eve", such as (for example), "New Year's Eve" instead of "1 New Year".
These days, however, are not officially considered holidays, even though
some early celebration may take place in the evening.
Note that holidays are presented (as in the example above) with a dark
background and white text. Some special one-time events (not yearly
occurrences) that happened in the course of role-play are listed on these
calendars, marked with a different colored background. Sometimes, these
may cross-link to an explanation of the event.
"Arcane Dates" are handled similarly to Rephidim Temple Holiday Dates, except that the College Esoterica started employing its own calendar after its move to Caroban. (Actually, the calendar existed before that, but was fairly obscure and hardly used for general purposes.) The Arcane Calendar has 12 holidays, each corresponding to a different Sphere of Magic, spaced apart at 30 day intervals, with a 5 day (or 6 day, during leap years) period that starts off the new year, to round things out.
8.6 Passage of Time in Role-Play
In the course of role-play, the passage of time goes fast or slow. In the
course of combat, while we wait for the PCs to make their actions, and the
GM to pose the results, it may take many minutes -- maybe an hour or so --
for a few seconds of combat to be resolved. On the other hand, by doing a
"fast forward", the GM may suddenly jump forward in time minutes, hours,
days or more, in order to speed things along to the next "scene".
That said, in theory time passes at the same rate as real life, in
regards to the passage of days. If a log was made about a year ago, then
it happened about a year ago in "game time", most likely. The exceptions
may be more than the rule, but this is the guidepost we use to try to keep
track of the overall passage of time of events in relation to each other.
For the most part, if you role-play on Thursday, and something big happens,
then when another GM runs a log on Friday, the events of Thursday's role-play
will be about a day in the past.
We can't always keep to this. Sometimes, in the middle of a big battle,
the net goes down, or someone has to leave, or we've just been staying up
far too late, and have to work in the morning. We may have to cut
things off, then pick them up again later. This rough idea that IC time
passes at the same rate as real time does is just meant to be a rough
guideline, to help us keep a chronology to the events that happen in logs,
when we've got several GMs and several parallel threads.