Sinai Player Guide v5.0: Master Index

Sinai Player Guide v5.0



What's all this then?

[Image:
 Lynx head] This is the Sinai Player Guide v5.0. Some of the information contained herein is plot-dependent and subject to change as events unfold in the course of role-play. Also, loop-holes and imbalances in the rules are occasionally found, so this document will be updated from time to time. Please consult with the GM if you're basing any character or role-play off of this document.

The original Sinai Player Guide is (c) 1997 by Conrad "Lynx" Wong and Thomas Barnes; the revised Sinai Player Guide (v5.0) is (c) 2000, 2001 by Conrad "Lynx" Wong and T. Jordan "Greywolf" Peacock, with significant contributions from May Wasserman, Genesis Eve Cook, John Boulton, and many others.


Revision History


Sinai Player Guidelines - Master Index

1.0 Introduction to Sinai

  • 1.1 Notes on Sinai's Theme
  • 1.2 Sinai's AUP
  • 1.3 Imagination Chronicles Website
  • 1.4 Purpose of this Guide
  • 1.5 Player Questionnaire
  • 1.6 Gen's Introduction to Sinai
  • 2.0 Peoples of Sinai

  • 2.1 PC Species
  • 2.1.01 Aelfin
  • 2.1.02 Akwavi (Otters)
  • 2.1.03 Aquilans (Eagles)
  • 2.1.04 Cervani (Deer)
  • 2.1.05 Eeee (Bats)
  • 2.1.06 Fnerfs (Fox'taurs)
  • 2.1.07 Foxes
  • 2.1.08 Gallees and Gallahs (Dogs)
  • 2.1.09 Hekoye (Coyotes)
  • 2.1.10 Humans
  • 2.1.11 Jupanis, Karnor and Titanians (Wolves)
  • 2.1.12 Kadies (Squirrels)
  • 2.1.13 Kavis (Ferrets)
  • 2.1.14 Keiltyn (Foxes)
  • 2.1.15 Khattas and Katthas (Cats)
  • 2.1.16 Korvs (Corvids)
  • 2.1.17 Kujakus (Peacocks)
  • 2.1.18 Lacinus (Tasmanian Tigers)
  • 2.1.19 Lapis (Rabbits)
  • 2.1.20 Nagai and Jingai (Reptiles)
  • 2.1.21 Nohbakim (Chimeras)
  • 2.1.22 Rath'anis (Raccoons)
  • 2.1.23 Rhians (Horses)
  • 2.1.24 Savanites and Silent Ones (Cheetahs)
  • 2.1.25 Skeeks and Skreeks (Mice and Rats)
  • 2.1.26 Sphynxes and Solus (Winged Felines)
  • 2.1.27 Vartans (Hippogryphs)
  • 2.1.28 Vykarin (Dog-like Aliens)
  • 2.1.29 Wimmers (Aquatic Birds)
  • 2.1.30 Xients (Porcupines/Armadillos)
  • 2.1.31 Zerdas (Fennecs)
  • 2.2 Restricted Species
  • 2.2.01 Aeonians (Unicorns)
  • 2.2.02 Hookas (Aliens)
  • 2.2.03 Mariners (Merman Cats)
  • 2.2.04 Zelaks (Bugs)
  • 2.3 Exiles
  • 2.4 Other Species
  • 3.0 Lore of Sinai

  • 3.1 Sky Islands
  • 3.2 Airships
  • 3.3 Ancient History
  • 3.3.1 The Expedition
  • 3.3.2 The First Ones
  • 3.3.3 The Sifras
  • 3.4 Commonly Known Flora and Fauna
  • 3.5 Common Games
  • 3.6 Religions of Sinai
  • 4.0 Locations of Sinai

  • 4.1 Rephidim
  • 4.1.1 The Island
  • 4.1.2 The City in General
  • 4.1.3 The Temple
  • 4.1.4 Nobles' Quarter
  • 4.1.5 Scholars' Quarter
  • 4.1.6 Crafters' Quarter
  • 4.1.7 Bazaar
  • 4.1.8 Darkside
  • 4.1.9 Port
  • 4.1.10 Old City
  • 4.1.11 Underside
  • 4.1.12 Sewers
  • 4.1.13 Golgotha
  • 4.2 The Surface
  • 4.2.1 Continent of Ai
  • 4.2.1.1 Himar Region
  • 4.2.1.1.1 Himar
  • 4.2.1.1.2 Himaat
  • 4.2.1.1.3 Seaborne Reach
  • 4.2.1.2 Nordika
  • 4.2.1.3 Savan
  • 4.2.2 Continent of Ur
  • 4.2.2.1 Ashdod Region
  • 4.2.2.2 Aeztepa
  • 4.2.3 Continent of Lamu
  • 4.2.4 Oceans
  • 4.2.4.1 Stygian Sea
  • 4.2.4.2 Sea of the Pale
  • 4.2.4.3 Abaddonian Ocean
  • 4.2.4.4 Northern Ocean
  • 4.2.4.5 Southern Ocean
  • 4.3 The Planets
  • 4.4 Maps
  • 5.0 Magic and Technology: What Works, What Doesn't

  • 5.1 Graduations of Technology
  • 5.1.1 Limitations of the Sinai Universe
  • 5.1.2 Sifras and First Ones Technology
  • 5.1.3 Dream Realms
  • 5.2 The Power of Magic
  • 5.3 Forbidden Zones
  • 5.4 The Planets
  • 5.5 Magic
  • 5.5.1 Cantrips and Rituals
  • 5.5.2 Dance Rituals
  • 5.5.3 Inherent Powers
  • 5.5.4 Enchantments
  • 5.5.5 Spheres of Magic
  • 5.5.5.1 Light/Scrying
  • 5.5.5.2 Water
  • 5.5.5.3 Air
  • 5.5.5.4 Shadow
  • 5.5.5.5 Fire
  • 5.5.5.6 Earth
  • 5.5.5.7 Spirit
  • 5.5.5.8 Dream
  • 5.5.5.9 Chaos
  • 5.5.5.10 Illusion
  • 5.5.5.11 Life
  • 5.5.5.12 Mind
  • 5.5.6 Common Spells
  • 5.6 Materials
  • 6.0 Money, Trade and Economy

  • 6.1 Shekels
  • 6.2 Income from Typical Jobs
  • 6.3 Costs of Typical Things
  • 6.3.1 Common Expenses
  • 6.3.2 Luxury Expenses
  • 6.4 Trade
  • 6.5 The Iron Crash
  • 6.6 Handling Money in Role-Play
  • 7.0 Politics: Who's Who

  • 7.1 Rephidim Temple
  • 7.1.1 The Bridge
  • 7.1.2 Security
  • 7.1.3 Operations
  • 7.1.4 Maintenance/Internal Affairs
  • 7.2 Darkside and the Underworld
  • 7.3 Savan Territories
  • 7.4 Ashdod / Babel
  • 7.5 Khattan Emirate
  • 7.6 Nordika
  • 7.6.1 Chronotopia
  • 7.6.2 Gallis
  • 7.6.3 Kroz
  • 7.6.4 Olympia
  • 7.6.5 Sylvania
  • 7.6.6 Titania
  • 7.7 College Esoterica / Mages' Guild
  • 8.0 Time: Timeline and Calendar

  • 8.1 Measuring Years
  • 8.2 Holidays
  • 8.2.1 Rephidim Temple Holidays
  • 8.2.2 Arcane Calendar Holidays
  • 8.3 Time of Day
  • 8.4 Timeline
  • 8.5 Calendars
  • 8.6 Passage of Time in Role-Play
  • 9.0 Character Creation Guidelines

  • 9.1 Before You Begin
  • 9.2 How to Spend Points
  • 9.2.1 Disadvantages
  • 9.2.2 Experience
  • 9.2.3 Easy Come, Easy Go
  • 9.2.4 Gen's Character Creation Walk-Through
  • 9.3 Skills, Knowledge, Hobbies
  • 9.3.1 Combat Skills: Weapon, Fighting
  • 9.3.2 Covert Skills: Disguise, Burglary, Stealth, Sleight of Hand
  • 9.3.3 Healer Skills: First Aid, Herbary, Poisons, Healer
  • 9.3.4 Woodsman Skills: Animal Handling, Riding, Tracking, Trailblazing/Climbing, Traveling, Survival
  • 9.3.5 Other Skills: Bureaucracy, Gambling, Etiquette, Art
  • 9.3.6 Minor Skills: Mechanics, Electronics, Lore, Linguist, Airship Operation
  • 9.4 Wealth & Equipment: Wealth, Equipment
  • 9.5 Status & Contacts: Status, Contacts
  • 9.6 Physical Abilities: Strength, Reflexes/Agility, Armor/Toughness, Natural Weapons, Flight, Running, Senses, Regeneration, Shape-Shifting, Immunities, Sustenance, Sleep, Temperature, Coordination, Memory, Speed Reading, Breathing, Spell Resistance, Magic Sensitivity
  • 9.7 Magic
  • 9.7.1 The Ability to Work Magic
  • 9.7.2 Levels of Magic
  • 9.7.3 Magical Talent
  • 9.7.4 Held Spells
  • 9.7.4.1 Pros and Cons
  • 9.7.4.2 Manifestations
  • 9.7.4.3 Holding Multiple Spells
  • 9.7.4.4 Role-Play Considerations
  • 9.7.5 Spheres of Magic
  • 9.7.6 Sinai Clergy
  • 9.8 Disadvantages
  • 9.9 Examples
  • 9.9.1 Generic Archetypes
  • 9.9.2 Mages
  • 9.9.3 Knights Templar
  • 10.0 Role-Playing Guidelines

  • 10.1 General Guidelines for PCs
  • 10.1.1 Essentials and Rules
  • 10.1.2 Tips for Players
  • 10.2 General Guidelines for NPCs
  • 10.3 General Guidelines for GMs
  • 10.4 Campaigns
  • 10.5 Unmoderated Role-Play
  • 10.6 Magic and Role-Play
  • 10.6.1 Tips for GMs about Magic
  • 10.6.2 Tips for PCs about Magic
  • 10.7 Essays
  • 10.7.1 Invisible Poses
  • 10.7.2 Religion and Morality
  • 10.7.3 Fictitious Languages
  • 10.7.4 Problem Solving
  • 10.7.5 Holodeck Etiquette
  • 10.7.6 Gen's GM Guide
  • 10.8 Tools for GMs
  • 10.8.1 Black Box