Numerous sapient species inhabit the world of Sinai. Not all are catalogued here, just those more common and those which have appeared in one or more logs and which may be available for use as character races. Some, however, are classified as "restricted", and are either totally prohibited for use as PCs, or are merely prohibited as first-time characters for new players.
PC Species
The following are species that are either more-or-less common on Sinai, or at the very least well established, which may show up as PCs and NPCs with little trouble.
2.1.01 Aelfin
Short white-furred humanoids with child-like proportions, having four long
pointed ears upon their slightly cervine heads.
2.1.02 Akwavi
Akwavi are otter-morphs found primarily in a small area known as the
Akwavi-kin Mangrove on the peninsula of Seaborne Reach, near Half Valley
and the Himaat.
2.1.03 Aquilans
Aquilans are eagle-like flying morphs, considerably more rare than either
the Kujakus or the Korvs.
2.1.04 Cervani
Cervani are deer-like digitigrade humanoids with human-like hands and hooved
feet. They do not typically have human-like head hair, though this is not
an uncommon mutation. Males have 'racks' or multi-pointed antlers which are
shed in the fall.
2.1.05 Eeee
Eeee are bat-like humanoids, having both arms and batwings sprouting from
their backs; with their large ears and high-pitched voices, they can fly
(and hunt prey) even in pitch black darkness.
2.1.06 Fnerfs
Fnerfs are "centaurs" with vulpine features, found in the open lands of
the Ashdod Territories.
2.1.07 Foxes (Non-Keiltyn)
Vulpine-based humanoids, either plantigrade or digitigrade, of all colors,
not only those based on typical Earth-style red or gray or white foxes.
They have a curious reputation on Sinai.
2.1.08 Gallees and Gallahs
Gallees and Gallahs are humanoids with features that suggest any number of
breeds of domestic dogs that would be found on Earth, poodles being the more
distinguished amongst them. The distinction between Gallees and Gallahs is
that Gallees are "pure-bred", matching specific dog breeds, whereas Gallahs
are "mutts".
More Details on Gallees and Gallahs
2.1.09 Hekoye
Hekoye are digitigrade coyote-morphs that live in the area known as the Hekoye Nation on the continent of Ur, west of Saskanar and the Ashdod Territories.
2.1.10 Humans
One of the few races on Sinai which does not possess fur, feathers, or scales.
Humans are uncommon but not so rare that they are not known to most of Sinai's
denizens.
2.1.11 Jupanis, Karnors, and Titanians
Wolf-like creatures, either plantigrade or digitigrade, generally possessed
of more strength and a martial disposition.
More Details on Jupanis, Karnors and Titanians
2.1.12 Kadies
Kadies look like man-sized squirrels with opposable thumbs, with some variation in
sub-species allowing for those that look more humanoid in form and feature and may even
sport human-like head hair. Kadies are arboreal by nature, and are very rarely seen in
urbanized areas. (When they are, they're generally mistaken for some mutated offshoot of
Lapis, Skeeks or Skreeks.)
2.1.13 Kavis
Kavis are small ferret-like creatures, rarely topping more than five feet
of height. They have three-fingered, two-thumbed hands, and some have trained
to use their tails as well as hands. In the city they are typically found
holding menial jobs, and normally have large families.
2.1.14 Keiltyn
Digitigrade vulpines, generally nocturnal and of slender build. Typically
seen as grouchy or touchy.
2.1.15 Khattas and Katthas
Plantigrade and digitigrade feline-humanoids (respectively). They are not
quite as common as the Jupani variants. They have a taste for fine living.
More Details on Khattas and Katthas
2.1.16 Korvs
Korvs, unlike many sapient species on Sinai, are not humanoid: they look
like four-foot tall crows with claw-like hands sprouting from their wings.
They may be found almost anywhere on Sinai, in small numbers, and are given
to a somewhat flighty or mystical nature. Kaw!
There are also other corvid varieties to be found in smaller numbers, resembling
magpies and jays.
2.1.17 Kujakus
Kujakus are peacock-like humanoids, having both wings and arms (and legs),
and showy tails. They tend to be vain and easily distracted.
2.1.18 Lacinus
Shapechanging marsupial canines from Lamu.
2.1.19 Lapis
The Lapis are rabbit-like humanoids with long ears, known for a good sense
of hearing and also a tendency to be easily frightened.
2.1.20 Nagai and Jingai
Nagai are snake-like semi-humanoids having a snake-like body, but with a humanoid
torso (and two arms), and no legs. Jingai are reptiles, amphibians and
quasi-reptiles coming a large variety of shapes and sizes.
More Details on Nagai and Jingai
2.1.21 Nohbakim
Greatly mutated sapients mostly dwelling in the Himaat Desert. They are
often feared or distrusted because of their gross deformities.
2.1.22 Rath'anis
Raccoon-humanoids, highly urbanized and known for craftmanship and
scholarliness.
2.1.23 Rhians
Digitigrade horse-humanoids, often seen as a little dim, but very strong.
2.1.24 Savanites and Silent Ones
Savanites are digitigrade humanoids having features that suggest those
of cheetahs, with non-retractile claws. Their eyes are usually brown;
they have head-hair that is usually black, sometimes dark brown. They do
not speak, using sign language instead, and only some make noises such as
purring or barking. Through much of Sinai they are found either wild,
in tribes living to themselves, or else enslaved. Only recently have they
been granted freedom in a handful of countries (Rephidim included).
More Details on Savanites and Silent Ones
2.1.25 Skeeks and Skreeks
Mouse- and rat-humanoids, respectively. Usually looked down upon, though
the Skeeks are somewhat more socially acceptable than the Skreeks.
More Details on Skeeks and Skreeks
2.1.26 Sphynxes and Solus
Sphynxes are winged feline-humanoids, either mutations of Khattas, members of a Himarian sub-race of Solus, or the product of Vartan half-breeding. They are rare enough to be looked at with suspicion
or awe, but not enough to be automatically thought Exiles.
More Details on Sphynxes and Solus
2.1.27 Vartans
Vartans resemble hippogryphs, being bipedal with digitigrade lion-like legs,
each foot ending in a heavy cloven hoof, with eagle-like heads, and equine
ears. They have both wings and arms. They are widely colored, anything
from dark brown to charcoal black to bright blue and red. They are known
for a predilection for shinies and for a society-wide bluntness.
2.1.28 Vykarins
These strange primitive creatures look like marsupials with a cross of
lupine and armadillo-like features, with long legs relative to the torso
and fore-arms. Most of the body is covered with overlapping shell segments,
and their hands are stubby hand-like claws. The eyes are mostly obscured
by a curved semi-transparent shell which offers protection at the expense
of vision. They have difficulty speaking Rephidim standard, and their
native tongue is characterized by clicks and pops.
2.1.29 Wimmers
This "species" consists of several avian sub-types, corresponding to many different
Terran species of aquatic birds: cranes, pelicans, gulls, herons, and more. They look
like man-sized versions of these birds, but with "wing-claws" that allow them to
manipulate objects. Very rarely seen in urban areas, and especially not in Rephidim,
these creatures tend to live on the coastal lands of the surface, living off of the ocean.
2.1.30 Xients
Xients resemble porcupine and armadillo humanoids, capable of curling up into
balls and moving by rolling across the Wandering Roams in nomadic bands.
2.2 Restricted Species
There are some sapient species present on Sinai that are either not playable as PCs, or are restricted for other reasons. For instance, unicorns have proven to be fairly popular as a species choice, yet they're supposed to be fairly rare on Sinai, so some restriction has been placed on them. Savanites were restricted for a while, because we had some problems with players who said they could handle playing slaves, yet every Savanite PC was running into problems. Zelaks are restricted because they're a creation of the head GM, Lynx, and there are several matters of their origins and society that are secrets to just about everyone on Sinai (including the other GMs). It's not impossible to have one of these species for a PC, but beginning players should not choose one of these restricted species as an initial character concept.
2.2.01 Aeonians
Aeonians are digitigrade humanoids with features much like that of the
unicorns of myth, including tufted leonine tails, a deer/equine head with
mane and a spiraling horn, cloven hooves, and occasionally fetlocks about
the hooves and/or forearms. They are very rare, but immortal, and Aeonian
children are virtually unknown -- there is no known Aeonian community.
This race is restricted, because too many Aeonians would contradict the
fact that the race is supposed to be rare.
2.2.02 Hookas
Hookas are strange creatures that seem to be random combinations of bony-looking
round segments, topped with a goofy-looking head that has a bottle nose/mouth,
and two googly eyes. Hookas are found primarily in the Wandering Roams, though
there are reports of some related creatures found on the world of Arcadia.
It's said that they can disassemble themselves and put themselves back together
in new shapes, and they communicate by making "hoot" noises.