Magic: Sphere of Dream
Magic: Sphere of Dream

The Sphere of Dream touches in the realms of both mind and illusion, but dream mages are no mind readers, nor can they craft stunningly realistic images like Illusionists. Instead their power taps into the imagination.

Dream mages are also very disciplined for the most part, trying to keep their thoughts under control and often meditate when they get the chance. A Dream Mage not in control of his imagination is quite often not in control of his own powers.

Dream Mages tend to stare into space a great deal of the time or have odd quirky habits like buying mismatched furniture to decorate their house with, or putting together abstract paintings.


Cantrips

  • Apparition
    A cantrip that creates a fist sized "dream spirit" to appear over the caster's open and outstretched palm. The spirit's form isn't controllable and it can't manipulate anything. Usually the apparition takes the form of person or thing that appeared in one of the caster's dreams.
  • Calm
    A much lighter version of "Sleep". The cantrip can make someone feel slightly mellow and content as though they were experiencing a pleasant dream. The person affected by the cantrip is still fully aware of their surroundings, and if experiencing extreme emotions, this cantrip will have very little effect. (Often used when a student is stressed from an exam.)
  • Dream Peek
    Allows a mage to see what someone is dreaming. They cannot affect the dream in any way. Strong-willed individuals can resist the attempt to have their dreams spied on.
  • Dream Tweak
    It can't turn a nightmare into a pleasant dream or vice versa, but it can alter it slightly in a positive or negative way. Instructors for the Sphere of Dream often use this cantrip to jolt daydreaming students back awake.
  • Flicker
    Causes "something" to appear out of the corner of the recipient's eye -- a cantrip often used to cause a distraction for an instant of a moment.

  • Minor Spells

  • Dream Dispel
    Just like mages can create dreams, they can also cease them. This spell will instantly end any sort of dream, be it a daydream or a nightmare or what have you.
  • Dream Display
    The caster must be in close proximity to the dreamer, this spell allows the mage to "project" an image of the dream someone is experiencing for others to see.
  • Dream Familiar
    Creates a hazy manifestation of what you might call an "imaginary friend". They can be impish dream creatures from the caster's imaginations or taken from the minds of people around them. The Familiar can speak and react like a sapient being, but in actuality it draws on the people controlling it. (Sometimes this spell is used to help traumatized children talk about frightening events in their lives while drawing a feeling of protection from their "imaginary friend".)
  • Dream Tune
    This dream can turn a nightmare into a pleasant dream or vice versa. It can also induce a sleeper who isn't dreaming to fall into a dream state. What differentiates this from "Lullaby" is that the effects do not last the entire night and are a bit easier to control.
  • Lullaby
    This spell induces a pleasant night's sleep full of innocent dreams. Noble families quite often hire Dream mages to use this spell on their children during periods where the child might be afflicted by nightmares.
  • Sleep
    This spell leans more in the direction of Mind and Life. It can induce the recipient of the spell (if they're weak willed enough) to instantly fall asleep. Barring that, it can make someone feel extremely drowsy or extend the sleep duration of someone already sleep.

  • Rituals

  • Coma
    A more powerful version of "Sleep". This ritual causes someone to fall asleep for an extended period of time in an almost unwakable state. (Fairy tales about this ritual hint that a kiss from a noble might wake the sleeper up, but there's no factual basis in this.)
  • Dream Spy
    Sends an "envoy" out who will observe someone's dreams and "play them back". Usually the envoy takes the shape of a dream creature (usually a cute imp or a small winged creature) who will then journey towards the intended target.
  • Dream Walk
    Enables someone to actually appear in a person's dreams and affect the dream to a certain extent. The caster need not be asleep but if they are jolted awake or distracted in any way they will immediately vanish from the dream.
  • Dream World
    Mages often use this ritual to "get away" for a period of time. It creates a dream world shaped by the imaginations of the people inhabiting it. The basic "terms" of the dream can be dictated by the mage (indoors or outdoors; dark and spooky or bright and cute) but the other elements are more difficult to control. The people inside the ritual can affect the world with their imaginations.
  • Memory Recover
    Or more specifically, this ritual allows someone to dream about a specific thing. It can be about a memory, a person, or a place. There might be some fanciful bits of color added in from the dreamer's imagination. For example, the recipient is dreaming about a woman he loves very dearly; the woman may appear to be more beautiful and elegant than she really is and might appear as a princess or however the dreamer saw the woman in his imagination.

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