Locations: Abaddon
Locations: Abaddon

  • 1.0 The Boomer
  • 2.0 The Gateway Tower
  • 3.0 Civilizations and Organizations
  • 3.1 The Expedition
  • 3.2 The Confederacy
  • 3.3 The Imperials
  • 3.4 The Silent Ones
  • 3.5 The Kampzengruppe
  • 3.6 The Knights
  • 4.0 Locations
  • 4.1 Abaddon City
  • 4.2 Confederate Life-Dome
  • 4.3 Winged Citadel
  • 4.4 Pit of Himar
  • 4.5 Imperial City
  • 4.6 Expedition Base

  • Abaddon is the fifth planet from Primus, the sun, and a close neighbor of Sinai. It is primarily a desert planet, though it has frozen caps, and a network of "canals" that run across the planet, having vegetation in them in places -- and quite a number of hostile life-forms and rampant diseases that make them inhospitable. There are scraggly plants that can be found here and there, despite the rusty soil, and there is an oxygen-rich atmosphere.

    Despite being a desert, and despite several sites where there is quite a bit of volcanic activity, Abaddon is on the average colder than Sinai. It has a 24-hour rotation that matches that of Sinai.

    Purportedly, Abaddon was named after the Olympian god of the same name. However, since Abaddonians refer to their homeworld as "Abaddon", and there is no evidence of anyone from Sinai paying this world a visit previously, this may call into question just what was named after whom.


    1.0 The Boomer

    Sinai's first contact with Abaddon came by means of an Exile weapon that was brought to Sinai, captured by the Babelites, and dropped on Himar, apparently destroying a large area that included the city of Elamoore. In the place of the forests that were once there, a plateau of red rock appeared. It did not take long before those who came to investigate to discover that this red rock was rich with iron ... and so were the hunks of junk that were scattered out on the red rock, apparently the remains of great war machines from a battlefield.

    There were also a few people present on this plateau that seemed to be convinced that they were on a world known as "Abaddon". What happened is that the Boomer, whatever its original purpose had been, had caused a curious effect, whereby a section of the surface of Sinai had been swapped with a section of the surface of Abaddon. The Red Cliffs are rich in metals, and low in magical energies, and have become a target of Titanian "pilgrims" in search of places where their machines will work better ... and a target for "iron prospectors".

    There are at least two known settlements of Abaddonians on the Red Cliffs. One is a camp of fliers known as "Confederates" -- a group of Vartans, Eeee, Aquilans, and a few other bird-type races. The other group is that of the "Silent Ones", robed and armored individuals who are served by creatures that appear to be closely related to (and easily mistaken for) Vykarin.


    2.0 The Gateway Tower

    Travel to Abaddon became possible with the rediscovery of a Sifras structure located in a Forbidden Zone in the Himaat, next to the Sea of Sand. This tower, although broken, is still functional for the most part, providing gateways to the other worlds of the Primus System. One of those worlds would be Abaddon.

    A group of adventurers travelled to Abaddon by means of using this gate: Captain Kensington (a Chronotopian Korv corsair), Zoltan Cambio (a Vartan also known as the "Baron of Paradys", among other things), and Wynona "Wrong Way" Windcaller (an Eeee Air Mage). They made contact with the locals, and were instrumental in halting a battle between different Abaddonian forces over the "Pit of Himar" -- the displaced part of Sinai, which was highly valued because of its vegetation and fertile ground.

    With this incident came increased awareness of this tower. Presently, ownership of the tower is held by an alliance between the Khattan Emirate of Sinai and the humanocentric and militaristic Kampfzengruppe of Abaddon.


    3.0 Civilizations and Organizations

    Only a small part of Abaddon has been explored by any representatives of Sinai, that being the immediate area near the Gateway Chamber and the Pit of Himar. Of those peoples that have been encountered so far, they correspond to known sapient species found on Sinai, or slight variations thereof. Of those Abaddonians that have visited Sinai, they exhibit a resistance to magic, but have many similarities not only in appearance, but in their languages, to their counterparts on Sinai.

    So far, there is no evidence that any of the following sapient species have been found on Abaddon in any form, before the arrival of Sinaites: Aeonians, Cepheids, Cervani, Gallees/Gallahs, Foxes, Keiltyn, Hekoye, Hookas, Himarian Jupani, Kadies, Kavis, Kirigai, Lapis, Nohbakim, Rokugai, Skeeks, Skreeks, Solus, Sphynxes, Wimmers, Xients, Zelaks, or Zerda. So far, no Titanians or Khattas/Katthas have been encountered, though Abaddonians seem to be aware of their existence through legend. "Savanites" appear to be related to Silent Ones here, though there are marked differences. The same can be said for Vykarin. Nagai are present, though the various "sea serpent" types haven't been found.


    3.1 The Expedition

    The Expedition is a group dominated by humans and "City Jupani" (known as "Karnor" here), fairly technologically advanced compared to most Sinai cultures. Their emblem resembles that of the Temple, except that the "Star" part of the Star-and-Anchor has two vertical cross pieces instead of one, making it a "double-star". They make extensive use of zeppelin airships, utilizing fairly sophisticated steam-engine technology for propulsion, instead of sails.

    They have no use or knowledge of "magic" as it is known on Sinai. However, some of their contraptions seem to bend laws of physics -- In short, Jules-Vernesque contraptions used by the Expedition actually work. It might not be that far-fetched to suppose that a certain type of "magic" might exist on Abaddon, but it is embodied in complex machinery with curious design features that seem based more on aesthetic than function ... rather than rituals and chants and dancing.

    Expedition dress tends to look very Victorian in certain features, though with more fanciful touches and a slightly more militaristic bent. Given the colder climate of Abaddon compared to Sinai -- and the humans' lack of fur -- they tend to wear heavy overcoats, gloves and hats at all times of the year. The Karnor, though having fur, still dress quite conservatively, though they tend to wear very baggy and loose attire.

    Abaddonian humans exhibit some curious genetic features that would suggest the influence of Quantum Uncertainty. They tend to have odd combinations of hair color and skin color that would not normally be considered genetically possible -- such as having dark skin combined with red hair. Furthermore, they have even wilder incidents of genetic variation, such as hair that might be blue, green, purple, white, etc., and curious eye colors. Not including this, though, mutation is fairly rare compared to Sinai.

    The capitol city of the Expedition is New Zion, a metropolis of red stone and dark metal, buildings several stories tall with interconnecting bridges and "floating" plazas, and machines everywhere. Zeppelins glide between the buildings, joined by the occasional odd flying contraption, such as one-man mini-blimps driven by pedal-powered propellers, bizarre "ornithopters" painted up in the markings of birds, and mechanical dragonflies. Perhaps it is what Chronotopia would look like, if not for all the explosions and gremlins to worry about. The buildings are a strange collage of Victorianesque decor and Art Deco, with wondrous devices that sport technology out of a Jules Verne novel, but styling that might harken to the aesthetic of the 1930s of Earth. Giant statues and monuments stand amongst the buildings, and domed hydroponic gardens supply the population's needs.


    3.2 The Confederacy

    The Confederacy is comprised of a number of flying races found on Sinai, including all of the known "bird-type" races (Aquilans, Korvs, Kujakus, Vartans), as well as Eeee. Their technology is based upon the use of insects that were bioengineered long ago to perform specific functions. While it appears that the Confederacy still does have some ability in genetically tampering with bugs, a lot of the science appears to either have been lost long ago, or else the incidence of Quantum Uncertainty on Abaddon makes those technologies unviable.

    The heart of the Confederacy was once the Confederate Life-Dome near the Gateway Chamber and the Pit of Himar, where a large insect with a massive exposed brain known as the "Progenitor" was in charge of regulating the operations of the organic portions of the city. This creature was slain by Zoltan Cambio of Sinai, and the city was subsequently looted by an Imperial raiding party.

    Presently, the position of the Confederacy is greatly weakened, as it still has assorted outposts and some smaller Life-Domes, but it has been largely subjugated by the Imperials, and is no longer a major force to contend with on Abaddon -- particularly because their bug-vehicles and bug-weapons require large amounts of sustenance, which would previously be provided by the hydroponics plants in their central Life-Dome.


    3.3 The Imperials

    The Imperials believe themselves to be part of a great Celestial Empire, and subjects of a Celestial Emperor who serves as a sort of god to them, though they believe him to be a mortal (if extremely long-lived) entity ruling from afar. The Imperials are comprised of reptiloids that correspond to the Nagai and Shigai of Sinai, though they do not have the genetic variation found on Sinai. There is no evidence of Kirigai or Rokugai amongst the Imperials.

    The Imperials are cold-blooded, and therefore do not thrive well in Abaddon's cold climate. They are largely restricted to the Life-Domes.

    One advantage that the Imperials have in terms of technological developments is that they have fairly efficient combustion engines powered by an alcohol-based fuel, and they utilize propeller-driven fixed-wing aircraft, typically with two or sometimes three wings and a canard, with the propeller in the back. Imperial pilots are often guilty of sampling a swig of their own aircraft fuel to "stave off the cold", though this does more harm than good, since it actually does nothing to warm up a reptile body except to dull the senses. The cockpit is often located close to the engine for the warmth it provides, or else warm air is vented off of the engine and into the cockpit.

    The capitol of the Empire is Vishna, an enclosed city comprised of what some might regard as skyscrapers turned inside out. Circles of tall buildings are joined together, facing each other, their roofs rising to form vaulted, transparent ceilings, the space inbetween them forming plazas that are linked together to other such "halls" by arched corridors. The interiors of the cities are large enough that small VTOL aircraft are flown through, in strictly regimented lanes of travel, while in less heavily-traversed areas, reptilian pteras are used as aerial transport, and other reptiles are used for transport along the ground. Nagai are dominant here, and a few species of Shigai serve them, but there are no Rokugai or Kirigai, and nowhere near the genetic diversity as is found on Sinai.


    3.4 The Silent Ones

    The Silent Ones are cheetah-humanoids bearing close resemblance to the Savanites of Sinai, but do not have the high incidences of mutation found in Savanites, and have very little genetic variance. If you've seen one Silent One, you've seen them all, the saying goes. The Silent Ones wear elaborate robes and armor -- the latter often being ceremonial -- and helmets or drapes that cover their faces, having symbolic patterns on them that identify the wearer. For a Silent One to have his face bare is to be naked, they believe, for there is nothing to tell him apart from any other Silent One.

    The Silent Ones compose a theocracy, their religion centering on the worship of a creator-entity known as the Star. Their "Holy Books" very closely parallel the Bible of Earth Christianity, but it might be said that the Silent Ones tend to have an "old testament", "conquer the holy land" focus, tending to have a more militant aspect rather than any "love one another" focus. There are various sects within this group, though, so individual beliefs vary greatly ... and as is the case in any theocracy where a state religion is enforced, there are very many who give hand-service to the faith, but privately believe what they wish.

    As with Savanites, Silent Ones are mute, and they do not "bark" or make other intentional vocalizations, considering such things to be barbaric, and on par with foul language. By way of compromise, however, some of them have "Speaking Gloves" -- curious technological artifacts that translate hand-sign into vocalized speech. (This is a very slow way to communicate, though.)

    Silent Ones technology depends a great deal on optics (including optical circuitry) and hydraulics. Some of their equipment can actually function (poorly) in areas of high Quantum Uncertainty, and they typically do not blow up when in contact with such phenomena. However, the Silent Ones have lost the means to manufacture more of these artifacts, and therefore what they have is salvaged and reworked from more ancient machinery, utilizing a few basic (but inferior) spare parts that they've learned to make on their own.

    Silent Ones warriors often wear powered armor, and they also utilize large walking vehicles known as "Titans" -- in some ways similar to the giant machines of the same name used by the Titanians on Sinai. These vehicles are made to look like giant armored Silent Ones warriors, typically with the pilot encased in the chest, and standing up to 9 meters tall.

    They also have some limited air presence, having some airships that resemble the Intimidator, and which serve as Titan carriers, and aerial gun platforms.

    The Silent Ones are served by what appear to be a variant race of the Vykarin. The Silent Ones sign for their race translates as "Shell-Dog" or "Shell-Hound". The Shell-Dogs fill a subservient role, acting as guards, trackers and laborers.


    3.5 The Kampfzengruppe

    The Kampfzengruppe appears to be a splinter group off of the humans of the Expedition. They are even more species-isolated than the other groups, comprised of humans only. They tend to live near the more volcanic regions, and gain their energy from generators that work on geothermic processes.

    These people built their own Life-Dome complex, whereas the other Life-Domes are believed to have simply been there since before history began. This complex, however, is inferior to the others, making a fairly harsh existence for the Kampfzengruppe.

    This group is fairly isolationist, and doesn't get along very well with the other races, to the point of not even bothering to learn their languages. The native Kampfzengruppe tongue is very closely related to Bosch, being virtually interchangeable, except for a few words of "jargon" applicable to Abaddonian culture and technology.


    3.6 The Knights

    The Order of the Bounded Star was formed millenia ago, its knights drawn from the varied races of Abaddon. It was ostensibly formed as a peacekeeping force to police the various Abaddonian nations and their relations with each other. However, it came into conflict with the various groups more often than it held the peace.

    A few thousand years ago, the Knights managed to get a crashed starship to work, and sought to go on a pilgrimage to the nearby planet of Sinai, following age-old legends of peoples who settled there. They fled Abaddon in the face of a considerable conflict, and made it to Sinai ... only to have their ship make a crash-landing at the base of the central mountain of the Rephidim sky island.

    A few Knights still remain on Abaddon, working as an independent force to try to maintain peace.


    4.0 Locations

    The areas and civilizations that have been explored by people from Sinai are fairly clustered together about the Crystal Chamber and the Pit of Himar, located in the northern hemisphere of the planet, though not far from the equator. Most of the Life-Domes are connected by a railway system, though portions of the railway get damaged or destroyed from time to time, during the course of conflicts between the various forces. When they are operational, they're a vital means of trade between the peoples of Abaddon.


    4.1 Abaddon City

    The Gateway Chamber is the means of passage between Sinai and Abaddon. The Abaddon side of the gateway has become the center of a growing city dominated by the Kampfzengruppe, though with a strong presence of the Knights, as well as embassies of the various powers of Abaddon. A cluster of artificial bio-spheres ("Life Domes") has been built up around the tower, including the largest, which actually encloses the tower.

    A great deal of earth and plants have been imported from Sinai, and have been planted in the growing city. The settlement has come to be called "Abaddon City" by visitors from Sinai, and the name has more or less stuck, though on the Abaddon side, many know of it as the "Gateway City".

    In addition to Abaddonians, there are many Sinaians who have settled here. Some are displaced Himarians who were transported here by the "Boomer", and for various reasons opted to stay on the Abaddon side. Some are Titanians come on a "pilgrimage" to a place where machines work, and have stayed to labor in the city, hauling metal one way, and dirt and plants the other. There are also several Khattan merchants that have begun to dominate the trade, and small embassies representing the interests of the Khattan Emirate and the Rephidim Temple.


    4.2 Confederate Life-Dome

    Though it is now in the hands of the Imperials, this large Life-Dome is still known by its old name for the most part. It suffered greatly from the loss of the Progenitor bug-brain that regulated most of the organic processes, but there are still many insect-machines at work here, producing for their new masters, the reptiles of the Celestial Empire. Several "settlers" have moved in from the overcrowded Imperial City.


    4.3 Winged Citadel

    This shrine looks like a grounded starship, with several out-buildings and fortifications sprouting up around it. It is a base of the Knights of Abaddon, but it also has a strong Silent Ones presence as well. With the creation of the Pit of Himar, it has gone from being an obscure outpost of the Knights to being the major military base overlooking the Pit.


    4.4 Pit of Himar

    Whereas the section of Abaddon that appeared on Sinai became a plateau, the section of Himar that appeared on Abaddon is below ground level, thus becoming a very wide pit, with several "rock spires" rising from the floor.

    The Pit of Himar is especially valued because it has the lush vegetation that was once part of the forests of Himar. While the rivers that ran through here have become stagnant, irrigation has been arranged, since one of the canals was cut off by the "Pit", and then dammed up to prevent flooding and to stem off an influx of "rotworms" and other unpleasant life-forms from the canals into the Pit.

    This was originally the object of a conflict that was breaking out between the major forces of Abaddon that sought to take it over, once the Confederacy was weakened. The war was brought to a halt before it could truly begin, and now the Pit is the site of a cooperative effort to build Abaddon's largest Life-Dome, by building a protective dome over the whole of the Pit. This is a very significant undertaking, but has been made feasible by a unique situation wherein the Pit itself still retains a very small amount of magical energy left from its time as part of Sinai, but with the manufacturing capabilities of Abaddon located right outside of its borders.

    Himarian Earth Mages have done a great deal toward the construction of the Life-Dome, while Life Mages have helped to preserve the ecology until things can be stabilized. Meanwhile, the Abaddonians have provided materials, labor and technical know-how. At the current rate, in four years the dome might be completed, though it is also expected that any magical energies in the Pit will be totally depleted by that point. (This could be a good thing, though, as it would presumably mean that the Quantum Uncertainty would drop enough to allow for Abaddonian machines to be used there again.)

    The remains of the city of Elamoore are located within the Pit of Himar, though a great deal of its wealth (and citizens) migrated back to Sinai by means of the Gateway. The Himarian Jupani population was greatly devastated by hostile life-forms from the canals. While a few Himarians have remained behind, most of those presently in the Pit are of Abaddonian origin.


    4.5 Imperial City

    Imperial City is the home of the followers of the distant and god-like Celestial Emperor. These snakes and lizards live in an enclosed city centered around a Life-Dome biosphere that is the center of all of their hydroponic food production, and production centers for their alcohol-based fuel. Their living and work areas are in smaller domes that surround the Life-Dome, with heat being pumped in from the Life-Dome and from hot springs. Even their air base and hangars are enclosed and heated, the only open areas being on the runways.

    While the snakes and lizards appear to be very closely related to the Nagai and Shigai on Sinai, they have nowhere near the population base even of Nagai City. Giving birth en masse is simply unheard-of here, as typically only one egg is laid at a time, and families tend to be small. The limited domain of the Imperials simply wouldn't support any more than that, and it's already crowded to capacity.


    4.6 Expedition Base

    The headquarters of the Expedition is based in Expedition City, built around a Life-Dome and many main buildings fashioned from cargo containers and grounded spacecraft. Outside of the city limits are many factories and mining operations, but still close enough that there is a bit of smog. (That's of little concern, since there aren't any plants to speak of to be killed off, and everyone is best off wearing environmental gear outdoors regardless.)

    The buildings of Expedition City are tall, some of them skyscrapers, and there is a network of heated walkways joining them together, and aerial docks for the zeppelins.

    The Silent Ones have many buildings here as well, coexisting with the Expedition, but keeping separate and aloof for the most part.


    Back to The Planets: Section 5.0