Tizban is home to the only Mages' Guild Hall to be found in Tizhar, though it is a very unassuming structure, with few services and a small staff, more to serve as a base of operations for witch hunters and magical expeditions into the Forbidden Zone than to service local mages, as the local culture views with considerable wariness the overt use of magic.
[In game terms, a character who can speak Olympian or Khattan should be able to get by just fine in more traveled areas of Tizhar. A character who speaks both Olympian and Khattan should be able to get by in even the remote areas, though there's always the possibility of encountering some tribe so remote that its dialect is more difficult to understand. There is no "Tizhar" language to be selected, per se, with the Linguist skill. However, foreigners often refer to the odd blend of Khattan and Olympian as "Tizban," after the name of the primary trade city in the north.]
Due to the impact these wars had on the people of Tizhar, magic has long been held in low regard here, and every mage looked upon as a potential sorcerer -- for good reason, because many a time a mage hungry for power has traveled to Tizhar to try to uncover the "lost secrets" of the Necromancer Kings, and wrought havoc as a result.
Back to Locations: Section 4.2.1.1.5