The Sinai Encyclopedia

Encyclopedia Volumes:
1: A'Matu'd to Akwavi
2: Amazonia to Ashtoreth
3: Assassins' Guild to Berryswort
4: Blakat to Cantrip
5: Captain-Astromancer to Cloudmelon
6: Cold Shower to Desolate Band
7: Diagnostitorium to Emperor-Potentate
8: Ephasto to Flying Khattaman
9: Fnerf to Goliath
10: Gooshurm to Hammersong
11: Harvest Tide to Ihtoli Maqahamok
12: Ikara to K'trinzhai
13: Kadiban to Knights Templar
14: Kooshkie to Lapi
15: Learning Machine to Matu'd'arum
16: Maw to Nik-Nik
17: Niton to Pantheon
18: Paquebot to RTR
19: Rahktor to Roses, Sanctuary of
20: Rotbiter to Saskanar
21: Savanite Sign to Shadow, Sphere of
22: Shekelodeon to Skedat
23: Skeek to Squibbit
24: Srinala to The River Runs
25: Thistlebark to Underside
26: Unity Day to Wires
27: Witch to Yodhzakaro
28: Yodh to Zolk
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(race) Vykarin
VII-kahr-ehn
The Vykarin (alt. plural "Vykarins") are a race of pseudo-lupines that roam the tundra wastes in the northern regions. To get a rough idea of their appearance, imagine a normal wolf but with its rear legs stretched out considerably, and its tail thickened and lengthened so that it could stand on those hind legs with the tail as a counterweight. Then, take its front paws and give it stubby hands and short arms. Then, for its hind feet, give it a pair of hooves with a single "dewclaw" talon per foot. Next, you have several overlapping pieces of protective shell covering over the back, tail and extending to cover the eyes of the creature, the material of this shell coming in a wide range of colors. The Vykarin are known to lead a primitive, nomadic existence on the tundra, using simple implements fashioned from cast-off shells (which they re-grow in about a month, though it takes much longer for the new shell to harden properly). Only a very few have discovered fire, especially since wood is scarce in the frigid wastes. Vykarin tribes are known to be very hostile to each other, and often to outsiders as well. They are generally very superstitious, fearful of magic and technology. They are not known to have any disposition toward magic in the least, and it is quite possible they are simply incapable of being trained in the magical arts at all. Their tongue is distinguished by pops and clicks which accent their phrases, and they have a tendency to use wolf-like growls, barks and snarls to get a point across as well.

Encyclopedia Volumes:
1: A'Matu'd to Akwavi
2: Amazonia to Ashtoreth
3: Assassins' Guild to Berryswort
4: Blakat to Cantrip
5: Captain-Astromancer to Cloudmelon
6: Cold Shower to Desolate Band
7: Diagnostitorium to Emperor-Potentate
8: Ephasto to Flying Khattaman
9: Fnerf to Goliath
10: Gooshurm to Hammersong
11: Harvest Tide to Ihtoli Maqahamok
12: Ikara to K'trinzhai
13: Kadiban to Knights Templar
14: Kooshkie to Lapi
15: Learning Machine to Matu'd'arum
16: Maw to Nik-Nik
17: Niton to Pantheon
18: Paquebot to RTR
19: Rahktor to Roses, Sanctuary of
20: Rotbiter to Saskanar
21: Savanite Sign to Shadow, Sphere of
22: Shekelodeon to Skedat
23: Skeek to Squibbit
24: Srinala to The River Runs
25: Thistlebark to Underside
26: Unity Day to Wires
27: Witch to Yodhzakaro
28: Yodh to Zolk
Index - New - Submit an entry

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