The Sinai Encyclopedia

Encyclopedia Volumes:
1: A'Matu'd to Akwavi
2: Amazonia to Ashtoreth
3: Assassins' Guild to Berryswort
4: Blakat to Cantrip
5: Captain-Astromancer to Cloudmelon
6: Cold Shower to Desolate Band
7: Diagnostitorium to Emperor-Potentate
8: Ephasto to Flying Khattaman
9: Fnerf to Goliath
10: Gooshurm to Hammersong
11: Harvest Tide to Ihtoli Maqahamok
12: Ikara to K'trinzhai
13: Kadiban to Knights Templar
14: Kooshkie to Lapi
15: Learning Machine to Matu'd'arum
16: Maw to Nik-Nik
17: Niton to Pantheon
18: Paquebot to RTR
19: Rahktor to Roses, Sanctuary of
20: Rotbiter to Saskanar
21: Savanite Sign to Shadow, Sphere of
22: Shekelodeon to Skedat
23: Skeek to Squibbit
24: Srinala to The River Runs
25: Thistlebark to Underside
26: Unity Day to Wires
27: Witch to Yodhzakaro
28: Yodh to Zolk
Index - New - Submit an entry

(event) Unity Day
[Earth time: May 23] This springtime holiday is celebrated with fireworks displays after sunset, commemorating the Pax Rephidim, and the various tribes and nations that make up the Rephidim-dominated alliance.

(location) Ur
UHR
Ur is one of the three primary continents of Sinai, mostly situated in the northern hemisphere, though part of it crosses the equator. Its landmass includes the Ashdod Territories (including Babel and Saskanar), Aelfhem, the Gigi Coast and Shabar, in the northern part. A very large island, also considered part of Ur, known as Aeztepa, is at the very southern end.

(legend) Vael
VAY-ehl
(not common knowledge outside of Babel and religious circles)

Vael is associated with the destroyer/earth goddess of the myth of the Birth of the Seven Sisters, and is seen as a "dead goddess", incapable of answering prayers. She is seen as the mother of the Seven Sisters, and, according to many myths, murdered by Bael, the creator/sky god, and responsible for urging the Sisters to rebel against and kill their father. Even though Vael is regarded as "dead", she is sometimes referred to as being responsible for earthquakes, and in some outlying provinces, she is still worshipped as an earth goddess, sometimes taking on a duality of her own in being responsible for both life and death.

(location) Valkyria
vahl-KIHR-ee-ah

(fauna) Vanderat
VAN-der-RAT
Vanderats are, in essence, furry velociraptors that come in a wide variety of colorful markings, and which are raised and bred for their speed, found in the lands of the Khattan Emirate of the Himaat.

Vanderat races are a popular spectator sport in Abu Dhabi, with organized gambling over which ones are expected to win or place.

(legend) Varcharious, Saint
vahr-KAR-ee-uhs
Saint Varcharious of the Hand, historically, was a Gallee of the House of Kelsie, and a captain in Rephidim's Air Fleet, who lived sometime circa 3700 RTR. His was a tragic story of rebellion against the Captain-Astromancer during the War of the Golden Realm, and reconciliation at the end.

(race) Vartan
VHAR-tan
Vartans are a race of bipedal 'hippogryph' creatures (Part eagle, part lion, part horse), they were once found mostly in Himar scattering in small tribes... but with the onset of civilization and technology they can be found all over Sinai.

Vartans are known mostly for their love of shiny things, their distaste in magic and magic users, and their strength. They are probably the most powerful flying race on Sinai and are coveted as crewmembers for Airships and as guards. Typically, Vartans do not hold any type of high standing jobs such as craftsmen or nobles, although there's always a few exceptions to the rule. You will usually find Vartans employed as heavy labourers and other 'muscle' jobs. They are usually quite dilligent and honest in their labours... and can be bribed to work for less money than most with the offer of a few cheap shiny bits of junk.

Vartans come in a myraid of colors, ranging from white to tawny gold to red and blue. They can be solid in their coloration, or splotchy... or even striped or spotted, black feathers are fairly rare.

(fauna) Vermite
VUR-meyte
Vermites, also often called "rats" (much to the chagrin of rat-humanoid types) are a type of vermin found in regions across the globe, even in the populated sky-island of Rephidim. In short, they appear to be six-legged rodents with especially scraggly hair. When agitated, their fur fluffs out considerably, making them appear much larger than they really are, although some can grow to appreciable size regardless, sometimes to as much as a foot in length (not counting the furless tail) in certain conditions. (Tales have been told of vermites the size of small dogs, but such reports have not been verified.)

Vermites thrive on eating just about anything, and can be a hazard, as, in large numbers, they are capable of attacking and killing prey much larger than themselves. In urban environments, though, they are typically skulking, timid little creatures, zipping around and snatching off morsels and generally getting their filthy little bodies into places where they shouldn't be.

Vermite exterminators generally have no shortage of work, though it's generally not a pleasant job, requiring going in AFTER the little beasties, into foul environments, and the vermin often carry communicable diseases. Despite this fact, it is not uncommon in poorer quarters for vermites to be captured and cooked up as a very cheap source of meat. (It's said that vermites actually taste almost like rughrat ... but who is going to investigate that claim?)

(term) Vhai
VEYE
A curse word that is not to be used in the presence of children or polite company. Less popular than "Dagh".

(race) Vykarin
VII-kahr-ehn
The Vykarin (alt. plural "Vykarins") are a race of pseudo-lupines that roam the tundra wastes in the northern regions. To get a rough idea of their appearance, imagine a normal wolf but with its rear legs stretched out considerably, and its tail thickened and lengthened so that it could stand on those hind legs with the tail as a counterweight. Then, take its front paws and give it stubby hands and short arms. Then, for its hind feet, give it a pair of hooves with a single "dewclaw" talon per foot. Next, you have several overlapping pieces of protective shell covering over the back, tail and extending to cover the eyes of the creature, the material of this shell coming in a wide range of colors. The Vykarin are known to lead a primitive, nomadic existence on the tundra, using simple implements fashioned from cast-off shells (which they re-grow in about a month, though it takes much longer for the new shell to harden properly). Only a very few have discovered fire, especially since wood is scarce in the frigid wastes. Vykarin tribes are known to be very hostile to each other, and often to outsiders as well. They are generally very superstitious, fearful of magic and technology. They are not known to have any disposition toward magic in the least, and it is quite possible they are simply incapable of being trained in the magical arts at all. Their tongue is distinguished by pops and clicks which accent their phrases, and they have a tendency to use wolf-like growls, barks and snarls to get a point across as well.

(fauna) Waashu
WAH-shoo or wah-SHOO
These jellyfish-like creatures are essentially natural gas-bags that float upon the winds, feeding upon whatever bumbles into the grasp of their long stinger- tipped tentacles. This prey mostly consists of some of the exotic airborne plant-life (known collectively as "Sky Gardens") which exhibit similar properties of flight.

The semi-transparent Waashu purportedly gains its name from the sound it makes as it gulps in large quantities of air and then expels it to jet forward with some limited maneuverability. (For the most part, however, it is a slave to the winds.) These gases that it generates and which seep out when it expels air are noxious and somewhat flammable, so while the Waashu may be visually appealing to some at a distance, it isn't nearly so pleasant to approach.

Dissected Waashu have no discernable brain or central nervous system, and demonstrate little more intelligence (if any) than plant life.

(location) Wandering Roams
Wasteland territory of steppes and plains located on the eastern side of the Nordika Region on the north part of the continent of Ai. Many of these areas are pocked by large craters, presumably caused by the battles between giant goliath monsters (and the zaki bands that follow them). They also roamed by Xient and Hooka tribes, and possibly others.

(location) Warrens
A network of tunnels underneath the area known as Darkside, consisting of long-forgotten maintenance accessways and natural formations, connecting with Rephidim's extensive underground sewer system. This was once used as a means for criminals to sneak about with near impunity, and even as a means of reaching the Underside of Rephidim, and the Jade Palace. However, due to increased incursions on the part of criminals during the bolder and last days of the reign of the crime lord Faraon the Friend, large sections of the Warrens were sealed off. Part of the Warrens were sealed off by Faraon himself, after he crushed his major opposition, the Assassins' Guild, symbolized by his sealing of the Old Well.

(term) (symbol) (legend) Water, Sphere of
The Sphere of Water is one of the twelve Spheres of magic recognized by the College Esoterica. Its mages often dress in green (signifying the ocean), its identifying rune is "The Wave", and the planet of Ashtoreth is of interest to celestially-minded mages of this Sphere.

Spells of this Sphere deal with, as would be expected, water in its various forms -- including rainstorms and ice.

(term) Wires
This is an exclamation of Eeee origin. Although wires aren't all that terribly common (given the relative rarity of metals on Sinai), still, wires aren't nice things to run into when you're flying at high speeds.

Encyclopedia Volumes:
1: A'Matu'd to Akwavi
2: Amazonia to Ashtoreth
3: Assassins' Guild to Berryswort
4: Blakat to Cantrip
5: Captain-Astromancer to Cloudmelon
6: Cold Shower to Desolate Band
7: Diagnostitorium to Emperor-Potentate
8: Ephasto to Flying Khattaman
9: Fnerf to Goliath
10: Gooshurm to Hammersong
11: Harvest Tide to Ihtoli Maqahamok
12: Ikara to K'trinzhai
13: Kadiban to Knights Templar
14: Kooshkie to Lapi
15: Learning Machine to Matu'd'arum
16: Maw to Nik-Nik
17: Niton to Pantheon
18: Paquebot to RTR
19: Rahktor to Roses, Sanctuary of
20: Rotbiter to Saskanar
21: Savanite Sign to Shadow, Sphere of
22: Shekelodeon to Skedat
23: Skeek to Squibbit
24: Srinala to The River Runs
25: Thistlebark to Underside
26: Unity Day to Wires
27: Witch to Yodhzakaro
28: Yodh to Zolk
Index - New - Submit an entry

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