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The large and forboding thistlebark trees of the Savan look much like any other tree, but their bark sports sharp, wickedly-curved spines that ward off herbivores (and woodsmen). The wood of these trees is semi-porous, and overall not very useful, except that it is purported that these trees have some sort of natural properties that disrupt certain aspects of magic. Many Naga legends hold that weapons fashioned of the wood from a thistlebark tree are capable of harming Chigai (the Naga equivalent of a "demon") and other wicked spirits normally impervious to the physical realm. Among mages of the Sphere of Spirit, this wood is sought after as a component in some more potent (and expensive) rituals, and some Naga lords will surround their grounds with thistlebark trees, believing it to be an effective ward of spells of scrying (as well as a hazardous deterrent to trespassers). | ||
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The term "Titanian" technically refers to any citizen of the loosely-defined region known as Titania, populated primarily by a mix of large, hardy creatures, such as Rhians, larger Khattas/Katthas and Vykarins. | ||
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![]() "Titanians" are dominated by a wolf-like race (known as "Titanians", even if not all Titanians are lupines), plantigrade, typically very large and exceptionally resilient, with large "manes" and "fetlocks" on their forearms and legs. Titanians have no native tongue, per se, other than a badly mangled version of Rephidim Standard, but they do have "Hammersong", a violent form of Morse Code, so to speak. While Titanians are typically seen as barbaric and stupid, they are actually mechanically talented in some areas, constructing giant machines ... which are never given a way to shut off, since they usually do so themselves (violently). Titania is typically cold, with large patches of mostly barren (and crater-marked) land, marked by large networks of underground caverns. | ||
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This collosal testament to Titanian 'ingenuity' is a nonfunctional attempt at an airship that is imbedded in the side of a mountain. How it got into the air in the first place to even crash into the mountain is an ancient mystery. Many Titanians have devoted themselves to discovering this, and those faithful pilgrims who have journeyed to the site to help in its reconstruction have formed a city out of the wreckage and surrounding "facilities", known by the same name. If there is a "capitol" of Titania, this would be it, for even members of rival tribes find a common goal in trying to make the single largest machine of Titanian construction somehow work. Given the great amount of metal used in this ship, not only is this accomplishment terribly unlikely, but it's a tempting prospect to looters. (Getting through so many hammer-wielding Titanians would be quite a feat, however.) | ||
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Nation located in the Himar Region, north of the Himaat and Kemykler Golu'dur, and east of Himar. This region is populated mostly by Khattas and Katthas, though it is also home to the coyote-like Hekoye. One major feature is the Tizhan Vastland, a Forbidden Zone that is the site of a great battle during a spill-over of the Necromantic Wars. This place is littered with bones and other remnants of the fallen, marked with craters ... and haunted by spirits of the dead. This is a place strong in magic of the Sphere of Spirit, and to be avoided by mortals. | ||
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Port city located within the Sinh Range, part of the Wandering Roams, located to the east of Bosch and north of Olympia. Populated primarily by the feline species known as the Sinha, and is pretty much the only stationary settlement in the Sinh Range, given the nomadic tendencies of the Sinha. | ||
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[not common information outside of Lamu] Small reptilian domesticated creatures, almost spheroid in shape, tapering at each end into a scrawny neck and diminutive head, and a vestigal tail. They lay blue-purple eggs, which have a reddish-orange filling that is considered a Lamunian delicacy when eaten raw. | ||
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![]() According to ancient myths associated with ideas that the Savanites might have actually once had an empire of their own, rather than always being slaves and savages, they were ruled by a Priest-King, who was supported by a circle of Priest-Mages known as the Twelve, who were, in turn, supported by the Twelve-Times-Twelve. These mages represented the twelve known Spheres of magic, and were responsible for training others of their kind in the ways of spellcasting on Sinai. | ||
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A vaguely defined region in the massive, upwardly-growing City of Babel, capitol of the Ashdod Territories. This encompasses the lower levels of streets, foundations and buildings that have been built up upon over centuries, a great deal of it having collapsed into rubble long ago. Over the ages, the Eeee, mimicking the age-long further construction of the Tower of Babel, have built new structures atop the old (sometimes resulting in terrible catastrophes as these structures collapse from time to time). Deep within the shadows of these spires are shadowed and forgotten streets, some of them little more than tunnels through stone and rubble, where the refuse of Babelite civilization gathers. Here, the light of day does not shine, nor is there any law and order. On occasion, the priestesses of Gorphat may conduct Purges of sections of the Undercity known to harbor large numbers of transients, but otherwise the people cowering here are left for the most part alone and forgotten. There are, of course, persistent rumors of treasures to be found in these depths, but also of monsters and other dangers as well. | ||
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![]() Most of Underside is barren rock and crystal structures, but there are also large patches of kyootcumber vines and other vegetation clinging tenaciously to the stalactite-like structures. |
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