The Sinai Encyclopedia

Encyclopedia Volumes:
1: A'Matu'd to Akwavi
2: Amazonia to Ashtoreth
3: Assassins' Guild to Berryswort
4: Blakat to Cantrip
5: Captain-Astromancer to Cloudmelon
6: Cold Shower to Desolate Band
7: Diagnostitorium to Emperor-Potentate
8: Ephasto to Flying Khattaman
9: Fnerf to Goliath
10: Gooshurm to Hammersong
11: Harvest Tide to Ihtoli Maqahamok
12: Ikara to K'trinzhai
13: Kadiban to Knights Templar
14: Kooshkie to Lapi
15: Learning Machine to Matu'd'arum
16: Maw to Nik-Nik
17: Niton to Pantheon
18: Paquebot to RTR
19: Rahktor to Roses, Sanctuary of
20: Rotbiter to Saskanar
21: Savanite Sign to Shadow, Sphere of
22: Shekelodeon to Skedat
23: Skeek to Squibbit
24: Srinala to The River Runs
25: Thistlebark to Underside
26: Unity Day to Wires
27: Witch to Yodhzakaro
28: Yodh to Zolk
Index - New - Submit an entry

(item) Shekelodeon
SHEK-el-OH-de-ohn
A mechanical device, typically coin-operated, which make a little mechanical "play", in order to animate some sort of story. The length of these "plays" varies greatly, but they typically only last a few seconds or -- at the most -- minutes long. A few variations allow some sort of interaction from the viewer, making them games of a sort.

Most Shekelodeons are of Chronotopian design, but there have been rumors of Titanian versions of Shekelodeons, which are more akin to games of chance ... purportedly with dire consequences for anyone who has the misfortune of losing.

(item) Shekel
SHEH-kehl
The Shekel is the standard unit of currency in Rephidim, and, since it is the dominant power to deal with, in Sinai at large.

When one refers to a "shekel" alone, it typically refers to the basic unit, a ceramic coin which is worth a cup of grain -- or roughly $1 for comparison. Greater denominations are represented by copper, iron, silver, and ultimately gold -- progressively rarer minerals on Sinai.

1 gold = 5000 shekels; 1 silver = 1000 shekels; 1 iron = 500 shekels; 1 copper = 100 shekels. The typical inn costs 5 shekels per night, not including food, and meals run between 3 and 5 shekels. There are half- and quarter-shekel pieces.

(legend) (fauna) Shelwhal
SHELL-wall

(location) (legend) Sheol
SHAY-ohl
Red moon of the planet Abaddon. Although devoid of any native plant life, Sheol has been reported to have a breathable atmosphere, another product of Sifran terraforming, since the planet is not large enough to sustain a gravity sufficient to keep an atmosphere of its own. Sheol is home to a moon base supported by the Abaddonians, fortified in recent years in an attempt to defend against an attack that was believed to be destined to come from the Silent Ones under the leadership of a heretical leader known as "Light-of-Star".

Sheol is also the name of a lesser deity of the Olympian Pantheon, associated with death and ashes.

(race) Shiga
SHEE-gah
"Shiga" refers to actually quite a number of reptilian races found in the Savan, within the boundaries of the Nagai Empire. The only common factor between these races is that they possess four limbs (which may be any combination of legs, arms or wings), are reptilian, and are sapient. Most commonly, they are humanoid in form.

The plural for "Shiga" is either "Shigas", or else "Shigai" (typically used when referring to the "race" as a group). Though not "proper", the use of the word "Shigai" when referring to a SINGLE Shiga is in such widespread use (at least among those who even know of the Shigai) that it is, in essence, interchangeable. (The same is the case for Chiga/Chigai, Rokuga/Rokugai, and Kiriga/Kirigai ... but woe to anyone who calls a single Naga a "Nagai"!)

(fauna) Shikk'ahn
SHIK-ahn
The Shikk'ahn is a reptilian creature, native to the Saskanar regions, and closely resembling a Terran velociraptor in miniature.
Standing approximately 1 to 2 feet tall, a Shikk'ahn possesses a set of muscular rear legs, making them capable of astonishing leaps and amazing sprinting feats, especially when startled. The middle toe of each hind foot possesses a razor-sharp killing claw, that the Shikk'ahn uses to dig in the dirt or to attack when threatened. Their forelegs are rather puny, ending in four-fingered claws capable of grasping, but not lifting anything more than a few pounds in weight. A long muscular tail balances out the serpentine neck upon which a triangular head sits, with a mouth full of needle-sharp teeth. Unlike most sauroids, Shikk'ahn visual acuity is not based upon movement, but rather on light and dark, much like mammals of today. The forward set of the eyes, giving them binocular vision, would seem to confirm this theory.
The hunting habits of wildborn Shikk'ahn revolve around pack-swarm tactics. One to three Shikk'ahn will flush out prey, then attempt to disable it while the rest of the pack swarms the target, each hoping to get a bite. Their usual prey are small ground-dwelling mammals or sea creatures, resorting to carrion in lean times. Nicknamed "Anklebiters," these creatures aren't a danger to a normal Sinaian except in numbers, but hate Fuff'nars and will attack any number of them on sight.
As civilization on Sinai spread, it was discovered that Shikk'ahn meat was, as one historian put it, "Good eatin's." Since then Shikk'ahn have been tamed. Unlike their wilder, more ferocious cousins, tame Shikk'ahn are typically docile (unless they've not been fed in a week!), and have had their killing claws either removed or bred out, however they will still attack a Fuff'nar upon sight or scent. They're raiseable in farms nearly anywhere on the planet, save for deserts and cold climates. Fried Shikk'ahn is one of the more popular versions of Shikk'ahn meat in circulation today, and the hide is marginally useful for clothing or very seldomly, upholstery.
Shikk'ahn are easily recognizable by the distinctive trills, chirps, and whistles of their kind, and even moreso by the unmistakable 'Battle Screech' they make when enraged ("SHRAAAAAAAAAAAAAAAAAAAAAAKKK!!!!"). The chicks, until they are older, tend to emit small 'Peep!' noises. There is some conjecture that Shikk'ahn sounds constitute a language of sorts, but no conclusive evidence has come forth to support this.

(fauna) Shriken
SHRY-kehn
Also known as a "sand-shark", this creature is only known to be found in the Sea of Sand in the Himaat, and is believed to be a nasty "cousin" of the less-feared Gooshurm. Shrikens have some slight resemblance to Gooshurms, appearing to be large, segmented, worm-like or serpentine creatures, but their segments appear to be bony, each segment having three bony fins that radiate outward. The head consists of three bony jaws, with no visible eyes, and the mouth contains three flexible tongues which are barbed and secrete a paralyzing toxin.

Shrikens rarely live to grow to full adult size, typically found at no greater than a few feet in length, but there are legends of gigantic shrikens capable of smashing sand-triremes or swallowing victims whole. Some credence is lent to these legends in that the sand-faring Nohbakim often use very large bony structures for the supports for their sand-triremes ...which would tend to suggest the existence of suitably large creatures to provide the skeletons from which these structures are made!

(legend) Shung Matu
SHOONG mah-TOO
The theology of the Hekoye centers around their god, Shung Matu, who is seen as less than benevolent, more of a prankster god who seems to delight in bringing misery to his creations. However, the Hekoye accept all of this with reservation of passion, as their lot in life. Even those who master the magical arts of Sinai, they believe, are not spared from the trickery of Shung Matu.

(flora) Sichua
sih-CHOO-ah
A type of tree found in the Himar Territories, used for lumber.

(race) (legend) Silent Ones
[Not common knowledge]

There are legends that speak of the Silent Ones -- ancient ancestors of the cheetah-like Savanites, who predate even legends of a great Savanite Empire in the distant history of Sinai. The Silent Ones supposedly had great cathedral-ships that ferried them across the stars, and ruled a celestial empire, before they came down to Sinai. Their culture was one that revered the Star as a deity ... but portrayed this entity in a more warlike aspect.

(location) (legend) Sinai
SEYE-neye
Sinai is the fourth planet from the sun in the Primus System, and is close to being Earth-like in its variation of climates and its ability to sustain life. Sinai is slightly larger than Earth, for comparative purposes, but also somewhat lighter, due to a very low amount of heavy metals present. Sinai lacks a moon, though it is surrounded by a ring known to most Sinai-based cultures as the Procession ... and some theories hold that it may well be the remnant of a moon that was destroyed long ago by unknown forces.

Among so many other odd features, Sinai is characterized by floating "sky island" structures, the largest of which is capable of sustaining Sinai's most powerful city, Rephidim. Magic is known and practiced on Sinai, and it is known that magical powers (and a phenomenon known as "quantum uncertainty) are stronger near the surface, but weaker up at the level of sky islands. They are sometimes even more powerful in certain regions, such as a Forbidden Zone. At the same time, where magic is more powerful, machinery -- especially more complex mechanisms -- tends to be less reliable.

A wide variety of creatures can be found on Sinai, including many sapient races so varied as to defy organized classification -- particularly due to the high incidence of mutation on the surface, and the occasional arrival of Exile races from other worlds.

Most of the surface is covered by oceans, but there are three major land mass groups: Ai, Ur and Lamu. The sky islands drift freely across the globe, following varying courses, most not bound to any particular continent or other geographical anchor.

(location) Sinh Range
"SIGN"
Loosely defined steppeland region located at the southwestern part of the Wandering Roams, located to the east of Bosch, and the north (and east) of Olympia. The only settlement here of note is the small "city" of Tsun-Lao, which houses a cluster of houses and marketplaces with which the wandering Sinha people do trade with the Olympians to the south.

(race) Sinha
"SIGN"-hah
The Sinha are a felinoid sapient species, characterized by having extremely long body fur, and colored markings that are similar to Siamese cats. As a culture, the Sinha are a nomadic people, wandering across a steppeland portion of the Wandering Roams known as the Sinh Range. They typically live in tents and temporary huts, roaming the steppes in the summer months, and coming together in larger, more stationary groups during the harsh winters. Sinha often work beads into long strands of their body fur, and sometimes trade with the Vykarin for bits of shell.

(race) Siren
SIGH-rehn
(not common knowledge outside of Ashtoreth)

Sirens are a sub-type of Mariner (mer-cat) found on the water-world of Ashtoreth. They are distinctive in that they have large external translucent membranes that some describe as "wings", which serve as gills, making them amphibious, whereas Abyssianian Mariners merely have considerable lung capacity.

It is a common myth that Sirens are all female, but each clan of Sirens is ruled by a male of their species, a Triton. Relations between the Sirens and other species are most often violent, thus little is known about them or their culture.

(fauna) Skedat
skee-DAT
Found in the Ashdodite wilderness, these horseshoe-crab-like creatures can be found in greatly varying sizes, for they never stop growing. Their chitinous shells are very hard and covered with sharp, durable spines, and they have segmented, barbed, whip-like tails that are capable of lashing at enemies or even to propel the creature through the air, arcing like a cannonball shot.

Skedats move about on multiple tiny little legs, and they have larger claws useful for handling prey and for flipping themselves back over if they are upended. They are very disagreeable, capable of making loud screeches that sound like fingernails scraping on slate, only amplified ... and they will charge "intruders" on their "territory".

Skedat nests are noteworthy for the silvery sheen of the melon-sized eggs. At first glance, they may be mistaken for metal, because of the high silicon content.

"Skedat" is also the name used for a weapon favored by the warriors of Ashdod, fashioned from a skedat shell, hollowed out to cover the hand and part of the forearm, held with a supporting grip. Thus, it serves as a shield and a weapon, what with the sharp spikes. Sometimes the segmented tail is left on, used by more experienced warriors as a barbed whip. "Skedat armor" is made from shells of varying sizes, and it is common for warrior cults of Ashdod to send out young warriors to prove themselves by defeating a skedat in unarmed combat, then to fashion a weapon from the shell.

Encyclopedia Volumes:
1: A'Matu'd to Akwavi
2: Amazonia to Ashtoreth
3: Assassins' Guild to Berryswort
4: Blakat to Cantrip
5: Captain-Astromancer to Cloudmelon
6: Cold Shower to Desolate Band
7: Diagnostitorium to Emperor-Potentate
8: Ephasto to Flying Khattaman
9: Fnerf to Goliath
10: Gooshurm to Hammersong
11: Harvest Tide to Ihtoli Maqahamok
12: Ikara to K'trinzhai
13: Kadiban to Knights Templar
14: Kooshkie to Lapi
15: Learning Machine to Matu'd'arum
16: Maw to Nik-Nik
17: Niton to Pantheon
18: Paquebot to RTR
19: Rahktor to Roses, Sanctuary of
20: Rotbiter to Saskanar
21: Savanite Sign to Shadow, Sphere of
22: Shekelodeon to Skedat
23: Skeek to Squibbit
24: Srinala to The River Runs
25: Thistlebark to Underside
26: Unity Day to Wires
27: Witch to Yodhzakaro
28: Yodh to Zolk
Index - New - Submit an entry

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