The Sinai Encyclopedia

Encyclopedia Volumes:
1: A'Matu'd to Akwavi
2: Amazonia to Ashtoreth
3: Assassins' Guild to Berryswort
4: Blakat to Cantrip
5: Captain-Astromancer to Cloudmelon
6: Cold Shower to Desolate Band
7: Diagnostitorium to Emperor-Potentate
8: Ephasto to Flying Khattaman
9: Fnerf to Goliath
10: Gooshurm to Hammersong
11: Harvest Tide to Ihtoli Maqahamok
12: Ikara to K'trinzhai
13: Kadiban to Knights Templar
14: Kooshkie to Lapi
15: Learning Machine to Matu'd'arum
16: Maw to Nik-Nik
17: Niton to Pantheon
18: Paquebot to RTR
19: Rahktor to Roses, Sanctuary of
20: Rotbiter to Saskanar
21: Savanite Sign to Shadow, Sphere of
22: Shekelodeon to Skedat
23: Skeek to Squibbit
24: Srinala to The River Runs
25: Thistlebark to Underside
26: Unity Day to Wires
27: Witch to Yodhzakaro
28: Yodh to Zolk
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(location) Kroz
KRAHZ
Obscure country in Nordika (on the northern part of the continent of Ai) located to the south of Bosch, to the southeast of Gallis, and to the west of Olympia. Kroz doesn't have many dealings with the rest of Sinai at large, so it isn't particularly well-known by outsiders.

Kroz is divided into eight Principalities, each ruled by a Prince. Although legend speaks of Kroz once being ruled by a King, there is presently no single ruler of Kroz -- It is, in essence, eight smaller fiefdoms united only by geographic location, common culture, and name. The name of each Principality can change with the surname of the current Prince ruling it. At present, these Principalities (and the names of the Princes ruling them) are: Diamante, Cobalt, Stiletto, Naochi, Darklight, Urban, Silverbirch and Dack.

The major races found in Kroz (Cervani, Skreek, Jupani, Skeek, Rath'ani, and Khatta/Kattha) tend to have a high incidence of genetic variance toward human-like characteristics in the form of human-like head hair, plantigrade leg stance, and a tendency toward a human range of height. There are also many Kavis to be found in Kroz, though they don't show any special genetic variation along these lines.

Legends tell of an ancient kingdom known as Moltpaa, which used to exist underground in an area with the same borders as present-day Kroz. There are many monsters said to inhabit these ruins, along with many traps ... and many treasures. Thus, Kroz is sometimes a magnet for adventure-seekers.

Encyclopedia Volumes:
1: A'Matu'd to Akwavi
2: Amazonia to Ashtoreth
3: Assassins' Guild to Berryswort
4: Blakat to Cantrip
5: Captain-Astromancer to Cloudmelon
6: Cold Shower to Desolate Band
7: Diagnostitorium to Emperor-Potentate
8: Ephasto to Flying Khattaman
9: Fnerf to Goliath
10: Gooshurm to Hammersong
11: Harvest Tide to Ihtoli Maqahamok
12: Ikara to K'trinzhai
13: Kadiban to Knights Templar
14: Kooshkie to Lapi
15: Learning Machine to Matu'd'arum
16: Maw to Nik-Nik
17: Niton to Pantheon
18: Paquebot to RTR
19: Rahktor to Roses, Sanctuary of
20: Rotbiter to Saskanar
21: Savanite Sign to Shadow, Sphere of
22: Shekelodeon to Skedat
23: Skeek to Squibbit
24: Srinala to The River Runs
25: Thistlebark to Underside
26: Unity Day to Wires
27: Witch to Yodhzakaro
28: Yodh to Zolk
Index - New - Submit an entry

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