The Sinai Encyclopedia

Encyclopedia Volumes:
1: A'Matu'd to Akwavi
2: Amazonia to Ashtoreth
3: Assassins' Guild to Berryswort
4: Blakat to Cantrip
5: Captain-Astromancer to Cloudmelon
6: Cold Shower to Desolate Band
7: Diagnostitorium to Emperor-Potentate
8: Ephasto to Flying Khattaman
9: Fnerf to Goliath
10: Gooshurm to Hammersong
11: Harvest Tide to Ihtoli Maqahamok
12: Ikara to K'trinzhai
13: Kadiban to Knights Templar
14: Kooshkie to Lapi
15: Learning Machine to Matu'd'arum
16: Maw to Nik-Nik
17: Niton to Pantheon
18: Paquebot to RTR
19: Rahktor to Roses, Sanctuary of
20: Rotbiter to Saskanar
21: Savanite Sign to Shadow, Sphere of
22: Shekelodeon to Skedat
23: Skeek to Squibbit
24: Srinala to The River Runs
25: Thistlebark to Underside
26: Unity Day to Wires
27: Witch to Yodhzakaro
28: Yodh to Zolk
Index - New - Submit an entry

(location) Amazonia
ah-mah-ZOH-nee-ah

(location) (legend) Amber, Sanctuary of
The Sanctuary of Amber is a monastery built for use by the Order of the Bounded Star and Anchor, situated in the Forbidden Zone of Shabar. The structure itself is suspended amongst several stone "needles" that characterize this strange region, and is of unknown age or means of construction. It is believed that the structure is actually built upon a "natural" formation (possibly a relic of the Sifras).

The Sanctuary of Amber is noteworthy for its central chamber, in which it is believed that certain well-tuned minds may, from time to time, receive visions of possible futures -- particularly disasters to be hopefully averted with the warning given.

On Ring Day, 6103 RTR, Shabar declared its independence from Rephidim, having formerly been a protectorate. Thus, the Sanctuary of Amber (also known as just "Amber") is recognized as the capitol of Shabar.

(legend) Amena
ah-MAY-nah
(not common knowledge outside of Ur and religious circles)

In the mythos of the Gigi, Amena is the dark goddess, who is the enemy of their primary goddess, Nala. Amena is associated primarily with death, but particularly with undeath, leading suppositions that she may actually be related to the concept of Amenlichtli, the "Queen of the Undead". (Also, the duality relationship between Nala and Amena -- combined with the similarity on the name "Nala" with goddesses such as Inala, Sunala, Rinala and Dinala -- may suggest some sort of connection with early Babelite mythology.)

Although Amena is recognized in the beliefs of the Gigi, she is generally not worshipped, though there is evidence that there are a few cults that make sacrifices in her name.

(legend) Amenlichtli
AH-mehn-LIHK-tlee
Strongly associated with and sometimes identified as "Necropolis". Dark goddess of death and undeath that sometimes features in tribal legends in the western Savan and southern Ur. Held to be the immortal ruler of Aeztepa, Land of the Dead.

(term) Anchor Over Star
This expression is used when things are badly awry or topsy turvy- in contrast to a regular or ordered state of things. "Anchor Over Star, this spice shortage has caused a mess for us chefs!" The reverse phrase, 'Star Over Anchor', is used to describe things returned to normality.

(flora) Andor
AND-ohr
[not common information outside Lamu]

Andor seed pods can be found only on the continent of Lamu. When it rains (which is rarely), the pods react by exploding violently, shooting seeds in bullet-like fashion. To the Lacinus, these are amusing (if hazardous) toys.

(location) Annis School for Respectable Ladies
[only of local interest in Gallis]

The Annis School for Respectable Ladies is the largest and best example of its kind, a fair sample of several schools of its kind to be found in the nation of Gallis (in the Nordika Region on Ai), located in the capitol city of Fauxpas.

The student body consists largely of "purebred" (Gallee) females who do not fit the profile for their breed. Usually this means that they conform poorly to the standards of their breeds — a doberman without a deep enough chest, a poodle whose muzzle is too wide or ears too short, and other such flaws suggesting an unfortunate roll on the genetic dice, not an actual mutt. Clear mutts (Gallah) are few but do occur, though even the ones with the most dubious claims to "pure breeding" usually claim it anyway.

Whether they are of dubious ancestry or just unlucky, none of the school's students are considered to have good marriage prospects. The institution therefore seeks to train them for "respectable" but unimportant careers as tutors, clerks, accountants, secretaries, and the like. It emphasizes values, discipline, manners, and study.

(term) Any Road
"Any road" -- a phrase in Rephidim used to mean "anyway", "anyhow" or "regardless".

(race) Aquilan
ah-KEE-yan
Aquilans are a race of eagle-morphs known for keen eyesight and their natural ability to fly. In appearance, an Aquilan is a plantigrade, feathered creature with a pair of wings that have a pair of claw-like hands attached, each hand having three fingers and a thumb, in addition to the bones that comprise the wing. Due to this construction, they cannot fly and utilize their hands at the same time. Their feet are clawed as well, and capable of gripping, though not "prehencile", per se. They also have short "fan" tails, and their heads are eagle-like.

Since they have beaks, many Aquilans have some difficulty speaking Rephidim Standard. Their standard language is Vartan, although they call it "Aquilan". While some might draw comparisons in appearance to Vartans on some factors, they are different in many ways. For one, they are strictly carnivores, unable to eat vegetables, and having to swallow stones on occasion to grind their food. For another, they are very light-boned, and not particularly strong. (Not all are "weak", per se, but you certainly don't find Aquilan body-builders...)

(location) (legend) Arcadia
ar-KAY-dee-ah
Arcadia is the seventh planet from the sun, and an especially colorful sight to those few who have powerful (and rare) telescopic equipment, for its surface and its rings display a rainbow of color. It is associated with life and healing, and hence is of special importance to the Sphere of Life of the College Esoterica.

Since the advent of exploration of the worlds of the Primus System made possible by the Gateway Towers, Arcadia has been explored and found to be richly vegetated, and populated by a variant species of Hooka. Scouts report that most everything on Arcadia is "alive" ... Amorphous aquatic creatures have been mistaken for "living water", and tree-like beings have exhibited limited mobility and apparent intelligence.

A fortification has been set up by explorers, under the shared authority of the Kampfzengruppe and the Khattan Emirate, and there is also a Savanite settlement located close to the Gateway Tower.

(term) (event) Arcane Calendar
This is the calendar in use by the College Esoterica since its move to the sky island of Caroban, as yet another sign of its independence from all major powers of Sinai, Rephidim included. Caroban still measures the years the same way, but it divides up the year by twelve holidays - each corresponding to a different Sphere of Magic (Magic, Spheres of), and spaced 30 days apart from each other, with a 5-day (or 6-day during leap years) week added to the front of the year to even things out. As with the Rephidim calendar, dates are measured by how many days they are before or after the nearest holiday.

Under this system, a period of 30 days may be referred to as a "Sphere" or an "Apex", while a period of 15 days may be referred to as a "Hemisphere" or a "Transition".

Holidays and dates of note include:

  • Jan 15: Life to Illusion (Life 15, 15 Illusion)
  • Jan 30: Apex of Illusion
  • Jan 31: Year's End
  • Feb 1: First Day
  • Feb 2: Second Day
  • Feb 3: Third Day
  • Feb 4: Fourth Day
  • Feb 5: Leap Day [during leap years] / Illusion 1 [during non-leap years]
  • Feb 6: Illusion 1 [during leap years]
  • Feb 19: Illusion to Air [during non-leap years] / Illusion 14 [during leap years]
  • Feb 20: Illusion to Air [during leap years] / 14 Air [during non-leap years]
  • Mar 6: Apex of Air
  • Mar 21: Air to Water (Air 15, 15 Water)
  • Apr 5: Apex of Water
  • Apr 20: Water to Light (Water 15, 15 Light)
  • May 5: Apex of Light
  • May 20: Light to Earth (Light 15, 15 Earth)
  • Jun 4: Apex of Earth
  • Jun 19: Earth to Fire (Earth 15, 15 Fire)
  • Jul 4: Apex of Fire
  • Jul 19: Fire to Shadow (Fire 15, 15 Shadow)
  • Aug 3: Apex of Shadow
  • Aug 18: Shadow to Chaos (Shadow 15, 15 Chaos)
  • Sep 2: Apex of Chaos
  • Sep 17: Chaos to Dream (Chaos 15, 15 Dream)
  • Oct 2: Apex of Dream
  • Oct 17: Dream to Spirit (Dream 15, 15 Spirit)
  • Oct 31: Spirit Eve
  • Nov 1: Apex of Spirit
  • Nov 16: Spirit to Mind (Spirit 15, 15 Mind)
  • Dec 1: Apex of Mind
  • Dec 16: Mind to Life (Mind 15, 15 Life)
  • Dec 31: Apex of Life
  • (location) (legend) Ariel
    AH-ree-ehl
    Planet Ariel Ariel is the planet closest to the sun in the solar system of which Sinai is a part, and appears to be white and ghostly (with the help of rare telescopic equipment). It is associated with the realm of Spirit and is hence of special importance to the Sphere of Spirit of the College Esoterica.

    Although there is a Gateway Tower that provides access to Ariel, it is still largely unexplored, and considered to be fairly inhospitable.

    Ariel, Messenger of the Gods Ariel is also the name of a goddess of the Olympian Pantheon, appropriately associated with the spirit world. She is depicted as a young, pre-teen, white-furred Kattha with black hair. She is regarded as the "trickster goddess" of the Olympia mythos, though of a more benevolent nature than most. She is also cast in the role of Messenger of the Gods, and is often sought in the hopes of conveying messages to (or from) spirits in the afterlife.

    (legend) Ark
    In Rephidimite lore (and shared by many surface cultures), the Ark is a name given to an ancient vessel that, in the time of the Expedition, is believed to have brought people to Sinai from the heavens. Exactly who was brought by the Ark, and who was already on Sinai at the time, however, is unclear, and a subject of much speculation and debate.

    (location) Ashdod
    ASH-dohd
    The Ashdod Territories cover a mostly mountainous, forested region on the continent of Ur. Its eastern edge is the best defined, bordered by ocean, while its southern tip ends at the Gigi Coast, and it touches Aelfhem to the southwest, Zahirinee to the south, and the Forbidden Land of Shabar and the territory of Saskanar toward the west.

    While Ashdod is recognized as a nation by some, it has fallen into nearly ceaseless cycles of civil war and infighting between various city-states that comprise its primary population centers. Ashdod, with its mountains, forests and caves, has the highest concentration of the bat-like Eeee on Sinai, and is considered to be their "homeland".

    Ashdod's traditional capitol is the grand city of Babel, though actual governing power has been wrested from it and gained back several times over. The ruler of Ashdod was long known as the Sabaoth, and was believed to be immortal and several thousand years old. The Sabaoth, however, proved to be not quite so immortal, and was succeeded by his son, Boghaz bar Sabaoth. The tradition of Babel being ruled by the Sabaoth has thus ended, and the ruler of Babel is now known either as the High Prince or High Princess.

    While Ashdod is a monarchy, governance is far more complex, involving alliances with various warlords and merchants who lead countless factions. Even Babel itself is home to regular warfare to the point where it is simply accepted as the norm of life.

    Babel was once home to one of the three primary Guild Halls of the Collegia Esoterica, but it was destroyed on New Year's Eve at the advent of the year 6100 RTR by a renegade Rephidimite captain who dropped a "Boomer" weapon on the city.

    Saskanar and Zahirinee were once part of the Ashdod Territories, but have since seceded and are independent states.

    (location) (legend) Ashtoreth
    ASH-tor-eth
    Ashtoreth is a green planet that is a neighbor of Sinai, the fourth planet from the sun. It is associated with the element of Water and hence is of special importance to the Sphere of Water of the College Esoterica.

    The Kampfzengruppe/Emirate Alliance has established a base on Ashtoreth, at a place called Gateway Island. The planet is reported to be almost entirely covered with water, save for ice caps on the poles, and scattered islands. Storms frequently sweep the planet, sometimes causing Gateway Island to be completely covered in water. Out of necessity, the base on Gateway Island is underwater. Limited contact has been made with the "natives" -- a species of "mer-cats" with Khatta-like features, but lower bodies resembling the tails of dolphins or porpoises.

    Ashtoreth has one moon. The native name for it is unpronuncable in Sinaian tongues, and roughly translates to "the moon".

    Encyclopedia Volumes:
    1: A'Matu'd to Akwavi
    2: Amazonia to Ashtoreth
    3: Assassins' Guild to Berryswort
    4: Blakat to Cantrip
    5: Captain-Astromancer to Cloudmelon
    6: Cold Shower to Desolate Band
    7: Diagnostitorium to Emperor-Potentate
    8: Ephasto to Flying Khattaman
    9: Fnerf to Goliath
    10: Gooshurm to Hammersong
    11: Harvest Tide to Ihtoli Maqahamok
    12: Ikara to K'trinzhai
    13: Kadiban to Knights Templar
    14: Kooshkie to Lapi
    15: Learning Machine to Matu'd'arum
    16: Maw to Nik-Nik
    17: Niton to Pantheon
    18: Paquebot to RTR
    19: Rahktor to Roses, Sanctuary of
    20: Rotbiter to Saskanar
    21: Savanite Sign to Shadow, Sphere of
    22: Shekelodeon to Skedat
    23: Skeek to Squibbit
    24: Srinala to The River Runs
    25: Thistlebark to Underside
    26: Unity Day to Wires
    27: Witch to Yodhzakaro
    28: Yodh to Zolk
    Index - New - Submit an entry

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